Darth_Algar Posted February 16, 2004 Share Posted February 16, 2004 I am making a map of an art gallery for a sculpture class and it's due to present tomorrow morning. In this gallery, I've placed pictures on the wall. I want to allow the user to press a button and have the picture change. This is basically like a func_usable switch for a door/elevator, except I don't want the door/elevator to be part of it. I just want a switch that changes the picture to a different one. I'll release this map as a duel map if I'm able to finish it. Any help would be greatly, greatly appreciated and I'd mention u in the README file of the map. PLZ respond ASAP! thx Link to comment Share on other sites More sharing options...
gotcha8903 Posted February 16, 2004 Share Posted February 16, 2004 place a trigger brush where you have the switch, make it a trigger_multiple, then give it the other properties you want (facing, use key, etc). Make the brushes for the pictures, but only texture the picture side. then make those into a func_usable. make one of them start on, and the other start off. then, use ctrl + k to target the trigger at the usuables. put them in the usables in the frame, compile, and it should work Link to comment Share on other sites More sharing options...
Darth_Algar Posted February 17, 2004 Author Share Posted February 17, 2004 Thx for the response! However, I already finished it and the way I solved the problem was by making moving brushes that, when triggered, move a few units in front of the picture. The end result is effective enough that I'm happy with it. Link to comment Share on other sites More sharing options...
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