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Doors and Non-Textures


Jedi_Vogel

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Hey again people,

 

Solved the falling through solids problem and gotta sky working.

 

Ah which reminds me, I need the Hoth sky but can't find the hoth skies - neither under "hoth" nor "skyies", does anyone know where I can find it.

 

Doors- my door is very visible while editing, but when I compile it vanishes, and I can't find out why.

 

And also a texture that I know works for my ceiling has suddenly quit loading in the compile (it's there in Radiant) and it just looks black now.

 

If anyone could shed some light for me I would be very grateful :)

 

[edit] oh and it looks like I'm going to have to learn modelling to do some of the features I want in my map, so I can add it to my list of things to learn, how do I get a new object (not weapon or player model, e.g. a different chair, for a dumb example) into a map ? *points to self, indicating that he knows nothing*

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ok first i looked in an old map where i used the hoth sky shader and found this as the path:

textures/jnegretetest/hoth_sky

so check that out :p

 

so its a func_door eh?

erm give us the key/values ya got

what texture are you using also?

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Thanks, will check out that sky :) Will I need to e-mail someone to use that sky should I choose to release it publicly?

 

Door

- Texture: h_door2 (obviously, under the hoth texture set)

- Keys: classname func_door

 

Yup, techincal I know :p. Needless to say this is my first door attempt. I prefer open door ways, but want to do real doors on this map in prep for a later, better one.

 

Oh and the texture that has quit appearing on my ceiling is sandfloor2_phong (from the desert texture set).

 

Thanks :)

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