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Need help with modifying force power


Helodermatid

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I am trying to replace force push power with something new, like mind control which requires dominate as a prerequisite. I just made this power up for fun; what I plan for it to do is to convert a target to your side for a specified period. So far, I took a simplistic approach of using ChangeToStandardFaction(..) on the taget. However, this is ridiculously overpowered even if I made it requiring 100 force points with some saves/resistance since it is permanent. Once I converted one dark jedi, that jedi will convert the others and in one run I played, well over 75% of the enemies on the star forge came to my side! So here are my questions:

 

1.) Is there a way to make this temporary? Unlike NWN, there is no function I know of which returns a dominated effect (so I can't use ApplyEffectToObject(..) ). Also, I cannot use DelayCommand on ChangeToStandardFaction(..) since the latter returns a void and the DelayCommand requires an action.

2.)In the action menu in game, is there a way to change "force push" text and/or icon to something else? The spells.2da file has a name and spelldesc column which look promising but I don't know what those numbers refer to.

 

Any guidance would be appreciated. Thanks.

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