R8Sephiroth8P Posted February 28, 2004 Share Posted February 28, 2004 How do you make a trigger to make a func_breakable brush break? Link to comment Share on other sites More sharing options...
[mastercracker] Posted February 29, 2004 Share Posted February 29, 2004 make a trigger_once and set target to break_obj (or whatever) make a func_breakable and set targetname to break_obj (or another targetname but don't forget to have the right target at the trigger_once) Yeah that's it Link to comment Share on other sites More sharing options...
R8Sephiroth8P Posted February 29, 2004 Author Share Posted February 29, 2004 Thx Link to comment Share on other sites More sharing options...
multiplayernewb Posted March 5, 2004 Share Posted March 5, 2004 While we're on the subject, is there a way to make the breaking of a func_breakable object coincide with activating an fx_runner? In other words, what if I make, say, a pipe you can slice open with the saber, and want to make steam start coming out of the hole left over after I break it? I'm just talking about simple breakable things, not necessarily the triggerable func_breakables mentioned here. Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted March 5, 2004 Share Posted March 5, 2004 i did this in a map once, just make most of the non-broken from brushes, then filled it in with what i made the func_breakable out of, then i made a fx_runner which started off and was triggered by the destruction of the brush Link to comment Share on other sites More sharing options...
multiplayernewb Posted March 6, 2004 Share Posted March 6, 2004 Originally posted by {NJO}*Dark i did this in a map once, just make most of the non-broken from brushes, then filled it in with what i made the func_breakable out of, then i made a fx_runner which started off and was triggered by the destruction of the brush Erm, right. That's what I said. And just how do you do that? How do you make the destruction of the func_breakable activate the runner? Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted March 6, 2004 Share Posted March 6, 2004 oh, you just ctrl + k, the func_breakable should have a target for when it is destroyed and the fx_runner can have a targetname to switch it on, you migth have to hit a start off switch though Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.