fahtajorj Posted March 5, 2004 Posted March 5, 2004 hi its me again with another shader question. how do i make a cool reflecting floor like that seen in siege_destoyer2? any help is much appreciated.
fahtajorj Posted March 5, 2004 Author Posted March 5, 2004 never mind as soon as i posted this i got mine to work ^^
Druid Bremen Posted March 6, 2004 Posted March 6, 2004 Errr, I've been wanting that too. Could you please post how you did it?
{NJO}*Dark Posted March 7, 2004 Posted March 7, 2004 it is just a shader with a reflecting, some of tham have it, some dont, just finding one that has, unless you want to make a shader
Druid Bremen Posted March 8, 2004 Posted March 8, 2004 So... Would you mind just listing out some examples? Of course, I know there are some.
{NJO}*Dark Posted March 8, 2004 Posted March 8, 2004 the one that i am using for my space map is in byss and is black, cannt remember the name, but if you have a look there you should see it
Druid Bremen Posted March 10, 2004 Posted March 10, 2004 Hmm I'm making my own textures, so I have to know which parts of the shader are vital to the reflecting thing. Please post the code...
[mastercracker] Posted March 10, 2004 Posted March 10, 2004 Just look at asteroids.pk3 and there that nice File asteroids.shader: textures/asteroids/mirror_floor { qer_editorimage textures/asteroids/qer_mirror.tga surfaceparm forcefield portal q3map_nolightmap sort portal { map textures/asteroids/floor02_alphac blendFunc GL_ONE GL_ONE } { map textures/asteroids/qer_mirror2b blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite alphaGen portal 256 } }
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