fahtajorj Posted March 5, 2004 Share Posted March 5, 2004 hi its me again with another shader question. how do i make a cool reflecting floor like that seen in siege_destoyer2? any help is much appreciated. Link to comment Share on other sites More sharing options...
fahtajorj Posted March 5, 2004 Author Share Posted March 5, 2004 never mind as soon as i posted this i got mine to work ^^ Link to comment Share on other sites More sharing options...
Druid Bremen Posted March 6, 2004 Share Posted March 6, 2004 Errr, I've been wanting that too. Could you please post how you did it? Link to comment Share on other sites More sharing options...
zag Posted March 7, 2004 Share Posted March 7, 2004 yes please Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted March 7, 2004 Share Posted March 7, 2004 it is just a shader with a reflecting, some of tham have it, some dont, just finding one that has, unless you want to make a shader Link to comment Share on other sites More sharing options...
Druid Bremen Posted March 8, 2004 Share Posted March 8, 2004 So... Would you mind just listing out some examples? Of course, I know there are some. Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted March 8, 2004 Share Posted March 8, 2004 the one that i am using for my space map is in byss and is black, cannt remember the name, but if you have a look there you should see it Link to comment Share on other sites More sharing options...
Druid Bremen Posted March 10, 2004 Share Posted March 10, 2004 Hmm I'm making my own textures, so I have to know which parts of the shader are vital to the reflecting thing. Please post the code... Link to comment Share on other sites More sharing options...
[mastercracker] Posted March 10, 2004 Share Posted March 10, 2004 Just look at asteroids.pk3 and there that nice File asteroids.shader: textures/asteroids/mirror_floor { qer_editorimage textures/asteroids/qer_mirror.tga surfaceparm forcefield portal q3map_nolightmap sort portal { map textures/asteroids/floor02_alphac blendFunc GL_ONE GL_ONE } { map textures/asteroids/qer_mirror2b blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite alphaGen portal 256 } } Link to comment Share on other sites More sharing options...
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