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Trigger trouble


multiplayernewb

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Posted

Hi all:

 

I have two major trigger questions, and hope you can help.

 

First, I've got a trigger_push that fills a room (hangar), and I want it set so that when the forcefield (func_usable) is turned off trigger is activated, throwing the player into space. I have the trigger set to "inactive," set it up to turn on and off just fine, using another trigger elsewhere and func_activate/func_deactivate entities.

 

All that works, but when the trigger is NOT activated, I can't just run through the hangar. Everything shakes all around my player, and it lasts until I leave the trigger brush. What am I doing wrong?

 

Okay, other problem: I wanna make a trigger_hurt that will "zap" the player, that is, leave residual electricity all over him/her after touching it. I'm told there is a flag of some kind, but where? There's no check box for electricity in the entity properties window, so is it a key and value? If so, what is it?

 

Thanks for any and all help!

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