messkell Posted March 8, 2004 Share Posted March 8, 2004 Hi, I altered several of the dialogue lines for the unknown beach evilpc showndown, and made carth attackable. I want to make it so that a certain branch of dialogue is not initiated until after carth has been sliced to bits. this would more than likely be a conditional script that checks to see if he(carth) is dead. any help is appreciated. messkell Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.