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Pirate Mod NEEDS YOU!


Pyrahna

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Lo all,

 

Finished the designing for a pirate TC/Mod (TC to the extent of menu, models, sounds and basic script editing - Mod to the extent of, well, its a Star Wars game, like, modded), and I'm searching on here for you! Editors! Mappers! Modellers! And people who can yell;

 

"AAARGH! AVAST! YE COWARDLY LAND LUBBERS!"

 

down a microphone.

 

SO...

 

It's a pirate mod for Jedi Outcast (very possibly Academy prohibiting I find my copy in my mountain of consumer goods...), changing very much everything as possible. What EXACTLY does it feature?

Well, initial design plans have a basic storyline, some mystical subplots and a lot of fun (including small FFA towns as interlude levels allowing players to stock up or do what they do best really.... be a nasty cutlass wielding pirate.

So, what do I need of ye I hear ye crow!

 

Modellers - Player models, general piratey style models

Scenic models, palm trees, barrels etc, monkeys (yes,

monkeys) and weapons (cutlasses, bombs, cannons

etc)

 

Texturers (If there is such a word) - Basic textures, olde worlde buildings, ship decks, flags, skinning etc

 

Mappers - General small and LARGE maps, generally featuring a LOT of water, the odd floating fancy here and there, MUST look vaguely in the style of Mediterraenean/Carribean.

 

Scripters - Anyone out there got the grasp of BehaveED? Or EffectED (or whatever its called...)? We need ye!

 

Vocal Talent - If you've got a natural voice sounding like you were born inside out and then rolled over a chilli burning factory whilst learning the Cornish dialect, then you're what we want! Otherwise, if you can imitate one, you'll do. After me now:

 

"Avast ye dirty wench and hand me ma cutlass! AAAAAAAGH!"

 

So if anyone can help in these departments, would much appreciate it. Mail me, krisinyork@aol.com - I like it personal, or post a reply to this.

Anyway,

must be going, got the decks to scrub.

 

AAAARGH!

 

Py

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