Weiser_Cain Posted March 28, 2004 Share Posted March 28, 2004 Does anyone know a way to enable force attack usage on certain armors without removing the restriction on all the armors? Link to comment Share on other sites More sharing options...
tk102 Posted March 28, 2004 Share Posted March 28, 2004 This appears to be controlled by the forbiditemmask column in spells.2da. From my experiments, this mask affects Armor_Class_4 through Armor_Class_9 (as referenced in baseitems.2da). The bits in the mask each correspond to Armor_Class_4 through Armor_Class_9. Normally force powers that are restricted by armor have a mask of 0x003f. That is 111111 -- so all items that have Armor_Class_X as their baseitem will be restricted. If you wanted only to restrict Armor_Class_7 8 and 9 from using a certain force power, you would change its forbiditembask entry to 0x0038 (111000). If you only wanted to allow Armor_Class_6 to be able to use the force power, you'd set the mask to 0x003B (111011). Link to comment Share on other sites More sharing options...
shosey Posted March 28, 2004 Share Posted March 28, 2004 thats a cool bit of info, thanks tk102 Link to comment Share on other sites More sharing options...
Bat22 Posted March 29, 2004 Share Posted March 29, 2004 On a tangent, I've placed the spells.2da file inside the Override folder but the game refuses to start up while it's there. I guess I need a 2DA Compiler or such tool but I'm pretty clueless as to which one I should get or how to install it. Help, please? Link to comment Share on other sites More sharing options...
aspic_3 Posted May 6, 2004 Share Posted May 6, 2004 Excuse-me but I'm a For use the force powers with the armor, what do I have to make ? (in details) Link to comment Share on other sites More sharing options...
Amf12345 Posted May 6, 2004 Share Posted May 6, 2004 Wasn't that already answered? Read the tutorials in the sticky called "Do you want to start modding kotor? Start here." Link to comment Share on other sites More sharing options...
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