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Enableing Force powers on select armor only


Weiser_Cain

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This appears to be controlled by the forbiditemmask column in spells.2da. From my experiments, this mask affects Armor_Class_4 through Armor_Class_9 (as referenced in baseitems.2da). The bits in the mask each correspond to Armor_Class_4 through Armor_Class_9.

 

Normally force powers that are restricted by armor have a mask of 0x003f. That is 111111 -- so all items that have Armor_Class_X as their baseitem will be restricted. If you wanted only to restrict Armor_Class_7 8 and 9 from using a certain force power, you would change its forbiditembask entry to 0x0038 (111000). If you only wanted to allow Armor_Class_6 to be able to use the force power, you'd set the mask to 0x003B (111011).

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On a tangent, I've placed the spells.2da file inside the Override folder but the game refuses to start up while it's there.

 

I guess I need a 2DA Compiler or such tool but I'm pretty clueless as to which one I should get or how to install it.

 

Help, please? :confused:

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