Sirrvs Posted March 29, 2004 Share Posted March 29, 2004 I remember someone at a forum a long time ago before JK3 who posted his script for making a sort of free camera. One key used the setviewpos x y z command to 'drop' the camera wherever the player is and then another key was bound to return the camera to normal. I can't seem to find that post though since it's like a year old. Do any of you have an idea of how to code for that? Link to comment Share on other sites More sharing options...
TK-8252 Posted March 29, 2004 Share Posted March 29, 2004 Try cg_thirdpersoncameradamp 0. Then to go back to normal, cg_thirdpersoncameradamp 0.3. Hope this helps. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted March 29, 2004 Share Posted March 29, 2004 cg_thirdpersonmaxrange 1000 cg_thirdpersonrange 1000 Try those out. Just type them in without a number to find out the defaults. Link to comment Share on other sites More sharing options...
Sirrvs Posted March 29, 2004 Author Share Posted March 29, 2004 That was it. Thanks guys. Link to comment Share on other sites More sharing options...
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