Sirrvs Posted March 29, 2004 Posted March 29, 2004 I remember someone at a forum a long time ago before JK3 who posted his script for making a sort of free camera. One key used the setviewpos x y z command to 'drop' the camera wherever the player is and then another key was bound to return the camera to normal. I can't seem to find that post though since it's like a year old. Do any of you have an idea of how to code for that?
TK-8252 Posted March 29, 2004 Posted March 29, 2004 Try cg_thirdpersoncameradamp 0. Then to go back to normal, cg_thirdpersoncameradamp 0.3. Hope this helps.
Samuel Dravis Posted March 29, 2004 Posted March 29, 2004 cg_thirdpersonmaxrange 1000 cg_thirdpersonrange 1000 Try those out. Just type them in without a number to find out the defaults.
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