Darth Evol Baby Posted April 6, 2004 Share Posted April 6, 2004 Okay so now I'm getting the hang of skins. I'm a professional animator/cartoonist and am finding the joy of making skins. I'm making skins of me and my friends who play MP mostly. Yet I'm having the idea that in SP we can hex edit the game files and modify existing character skins? Maybe I'm ahead of myself but it seems feasible. Let's say I made a skin of Saddam Hussein and replaced all my stormtroopers. Then playing in SP all the stormtroopers look like him? Possible? Link to comment Share on other sites More sharing options...
Pnut_Man Posted April 6, 2004 Share Posted April 6, 2004 Aye, replacing current skins in SP is easily done. Just requires you create a .skin with /models/players/stormtrooper (for stormtrooper to saddam--ex). Do enough fooling around with the system, and you'll get the hang of it in no time Link to comment Share on other sites More sharing options...
TK-8252 Posted April 6, 2004 Share Posted April 6, 2004 Replacements are messy, I find it much better to just edit the NPC file. Using your example, here's what you could do to change Stormtroopers into Saddam Hussein. This is the Stormtrooper's original NPC: StormTrooper { [b]playerModel stormtrooper[/b] weapon WP_BLASTER health 30 headPitchRangeDown 30 reactions 3 aim 1 move 3 aggression 3 evasion 1 intelligence 5 rank crewman playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race klingon class CLASS_STORMTROOPER height 64 crouchheight 38 walkSpeed 51 runSpeed 200 [b]snd st1 sndcombat st1 sndextra st1[/b] yawspeed 70 walkSpeed 55 runSpeed 200 dismemberProbHead 0 dismemberProbArms 10 dismemberProbLegs 0 dismemberProbHands 20 dismemberProbWaist 0 } Change the bolded text to the following: StormTrooper { [b]playerModel saddam[/b] weapon WP_BLASTER health 30 headPitchRangeDown 30 reactions 3 aim 1 move 3 aggression 3 evasion 1 intelligence 5 rank crewman playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race klingon class CLASS_STORMTROOPER height 64 crouchheight 38 walkSpeed 51 runSpeed 200 [b]snd saddam sndcombat saddam sndextra saddam[/b] yawspeed 70 walkSpeed 55 runSpeed 200 dismemberProbHead 0 dismemberProbArms 10 dismemberProbLegs 0 dismemberProbHands 20 dismemberProbWaist 0 } BTW, this isn't the best forum for this. Try the General Editing forum. Link to comment Share on other sites More sharing options...
Darth Evol Baby Posted April 6, 2004 Author Share Posted April 6, 2004 Oh I'm in the zone now! You mean I can edit/modify? What if the skins I d/load that only show up in MP? Can I edit my files so that those skins show up in SP? We can also modify dismembered parts? JOY! I'll take the topic to the other forum. Sorry I didn't see it. Link to comment Share on other sites More sharing options...
TK-8252 Posted April 6, 2004 Share Posted April 6, 2004 You can do a whole lot messing around with NPC files. Change their appearance, what they sound like, their combat performance, even how often heads get chopped off. Here's something interesting: For an NPC to use dual blaster pistols like the CultistCommando (see screenshot below), set its class to CLASS_REBORN, weapon to WP_BLASTER_PISTOL, and rank to ltcomm, commander, or captain. Here's his NPC file: cultistcommando { playerModel cultist weapon WP_BLASTER_PISTOL FP_LEVITATION 2 rank ltcomm reactions 5 aim 5 move 5 aggression 5 evasion 4 intelligence 5 hfov 160 vfov 160 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // class CLASS_COMMANDO class CLASS_REBORN snd cultist3 sndcombat cultist3 sndextra cultist3 yawSpeed 140 walkSpeed 55 runSpeed 200 health 250 dismemberProbHead 0 dismemberProbArms 10 dismemberProbLegs 0 dismemberProbHands 20 dismemberProbWaist 0 } Note that the CLASS_COMMANDO line has those // marks before it. This means that there is no CLASS_COMMANDO, so pay no attention to it. Link to comment Share on other sites More sharing options...
Darth Evol Baby Posted April 6, 2004 Author Share Posted April 6, 2004 TK you ROCK!!! I should have figured so. I had been so busy editing my Starfleet Command III game I didn't focus on editing JA. I'm a bit rusty I guess! So now I can go hog wild! So again, the question is if I've d/loaded skins that only show up in MP, can I edit so that the skins show up in SP as either playermodel or other characters? ( I'm figuring yes. ) Link to comment Share on other sites More sharing options...
TK-8252 Posted April 6, 2004 Share Posted April 6, 2004 Yes, you can put any multiplayer skin or model into single player by changing the playermodel and snd (sound) lines in an NPC file. I highly recommend this program for NPC mods: http://pcgamemods.com/3648 Link to comment Share on other sites More sharing options...
Darth Evol Baby Posted April 6, 2004 Author Share Posted April 6, 2004 Originally posted by TK-8252 Yes, you can put any multiplayer skin or model into single player by changing the playermodel and snd (sound) lines in an NPC file. I highly recommend this program for NPC mods: http://pcgamemods.com/3648 YESSSS!! I'm catching on quick! Thanks to you TK and the rest for rekindling my pc game editing. I'm already designing new skins and models and maps. I'ld like to do a 'Brady Bunch' map with all the mods of the Brady Bunch. Would be a riot to see Alice the maid with a lightsaber. Then it's on to Star Trek characters and maybe even a Bettie Page mod. ( nude at that ) My masterpiece will be redoing the mutant rancor with an 'Alien' skin. Link to comment Share on other sites More sharing options...
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