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another modding question


Seprithro

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Try going into baseitems.2da and changing the EquipableSlots column for Masks from 0x0001 to 0x0201.

 

That should make 'mask' items equipable in the Implant slot.

 

From a comparison of nwscript.nss and baseitems.2da values, this is the apparent translation:

INVENTORY_SLOT_HEAD=0;  //2^0 =0x1
INVENTORY_SLOT_BODY=1;  //2^1 =0x2
INVENTORY_SLOT_HANDS=3; // 2^3=0x8
INVENTORY_SLOT_RIGHTWEAPON=4; //2^4=0x10
INVENTORY_SLOT_LEFTWEAPON=5; //2^5=0x20
INVENTORY_SLOT_LEFTARM= 7; //2^7=0x80
INVENTORY_SLOT_RIGHTARM= 8; //2^8=0x100
INVENTORY_SLOT_IMPLANT= 9; //2^9=0x200
INVENTORY_SLOT_BELT=10; //2^10=0x400
INVENTORY_SLOT_CWEAPON_L=14; //2^14=0x4000
INVENTORY_SLOT_CWEAPON_R=15; //2^15=0x8000
INVENTORY_SLOT_CWEAPON_B=16; //2^16=0x10000
INVENTORY_SLOT_CARMOUR=17; //2^17=0x20000

 

The last 4 are special hidden items used by Canderous for his regeneration and HK47 for his upgrades.

 

[Edit: Thanks Darth333 for pointing out the link between inventory slots as declared in nwscript.nss]

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That's because you implanted the mask into your head! (I guess.)

 

Try changing it to 0x07FF and put that mask anywhere you want. It might make for a good screenshot.

 

I don't think you can have your cake and eat it too on this one. Sorry.

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