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Darth Straker

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Posted

With all this model changing business, I'm now an "expert" (lol) at editing UTC files, however I don't like very much to see Mekel and hear T3 voice, so I've changed T3 dialog voice to another (which isn't Mekel's because he doesn't have a dialog file) and it works; unfortunately in the cutscenes it gets back to T3 .

What do you think I should do, after all I'm going to share the mod.

Give me some opinions...

Posted

If you were really serious about it, you could extract k_htmd_dialog.dlg and modify it to handle two different speakers -- on every Entry in the Entry List, you would have to use a script to check a Global Variable to see whether or not this was the real T3M4 or a replacement.

 

Are there any other dialog files out there in which T3M4 'speaks'?

Posted

Pascalneder009 is right -- you'll have to create a fork in the dialog file. Your fork would then reference the proper VO_Resref for Mekel.

 

NPC dialog forks are created using conditional scripts that evaluate whether or not a dialog path is chosen. These scripts are referenced by the field, Active.

 

As I mentioned, when Dustil is recruited, you'll need to set a Global Variable so that you can check whether or not you have T3M4 or Dustil in your party. Then your conditional script can fork the dialog file so that Dustil will speak and not beep.

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