Darth Straker Posted April 16, 2004 Share Posted April 16, 2004 With all this model changing business, I'm now an "expert" (lol) at editing UTC files, however I don't like very much to see Mekel and hear T3 voice, so I've changed T3 dialog voice to another (which isn't Mekel's because he doesn't have a dialog file) and it works; unfortunately in the cutscenes it gets back to T3 . What do you think I should do, after all I'm going to share the mod. Give me some opinions... Link to comment Share on other sites More sharing options...
Doom_Dealer Posted April 16, 2004 Share Posted April 16, 2004 erm, just accept the fact mekal is a demented beeping madman? Link to comment Share on other sites More sharing options...
pascalneder009 Posted April 16, 2004 Share Posted April 16, 2004 Greymeister made a recruitable calo and it bleeps whole time:007: Link to comment Share on other sites More sharing options...
tk102 Posted April 16, 2004 Share Posted April 16, 2004 If you were really serious about it, you could extract k_htmd_dialog.dlg and modify it to handle two different speakers -- on every Entry in the Entry List, you would have to use a script to check a Global Variable to see whether or not this was the real T3M4 or a replacement. Are there any other dialog files out there in which T3M4 'speaks'? Link to comment Share on other sites More sharing options...
pascalneder009 Posted April 16, 2004 Share Posted April 16, 2004 {Negotary} beep-beep-beoooooooooop. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 16, 2004 Author Share Posted April 16, 2004 Is it possible to "dump" Mekel streamwaves into T3M4, I mean just one phrase for him not to be beeping all the time. Link to comment Share on other sites More sharing options...
pascalneder009 Posted April 16, 2004 Share Posted April 16, 2004 sure it is but you have to change it also in the dialog file, Take a look at the recruitable dustil mod he also changed the sounds Link to comment Share on other sites More sharing options...
tk102 Posted April 16, 2004 Share Posted April 16, 2004 Pascalneder009 is right -- you'll have to create a fork in the dialog file. Your fork would then reference the proper VO_Resref for Mekel. NPC dialog forks are created using conditional scripts that evaluate whether or not a dialog path is chosen. These scripts are referenced by the field, Active. As I mentioned, when Dustil is recruited, you'll need to set a Global Variable so that you can check whether or not you have T3M4 or Dustil in your party. Then your conditional script can fork the dialog file so that Dustil will speak and not beep. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 16, 2004 Author Share Posted April 16, 2004 Hehe, it is working! I've sucessfully changed all of t3 streamwaves into lashowe (I decided to put her instead) now I'm going to try the sounds. Link to comment Share on other sites More sharing options...
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