Darth Straker Posted April 17, 2004 Share Posted April 17, 2004 Even after editing the utc files, this happened, is there a way to do it or it's really impossible? Link to comment Share on other sites More sharing options...
JedI_XtRmIsT Posted April 17, 2004 Share Posted April 17, 2004 no see i tried a few things to do that too but i found that because the droids are well...droids that they weren't give the animations to use things like swords and sabers the only way i can think of is to use the KSE and change them from droids to humans i could be wrong and that may not work idk i don't have but t3m4 at the moment so i can't test this out to see if it would work Link to comment Share on other sites More sharing options...
Darth Straker Posted April 17, 2004 Author Share Posted April 17, 2004 I've changed their utc files, and they appear as jedis but they cannot carry lightsabers , noy even with weapon profiency : lightsaber. This is disapointing, I mean T3 became lashowe (voice and everything) and now she only fires weapons . Link to comment Share on other sites More sharing options...
tk102 Posted April 17, 2004 Share Posted April 17, 2004 I thought you were simply changing the Tag of Lashow/Mekel's utc file to "T3M4" as Gameunlimited described in this thread. That way they of course would be Jedis. Link to comment Share on other sites More sharing options...
pascalneder009 Posted April 17, 2004 Share Posted April 17, 2004 I always wanted a HK-47 jedi BTW my 150 post !! Link to comment Share on other sites More sharing options...
Darth Straker Posted April 17, 2004 Author Share Posted April 17, 2004 Lashowe and Mekel have got utc files? I didn't find them. But let me see if I understood , if I change T3 tag to ,let's say, Mekel then he could be a jedi? Link to comment Share on other sites More sharing options...
tk102 Posted April 17, 2004 Share Posted April 17, 2004 No, the other way around. If you change Lashowe or Mekel's tag to T3M4, then when you recruit them, the game will continue to think that you have T3M4 since most scripts check for objects by their tag. Outside the academy they can be found: RIMs->Modules->korr_m33aa_s.rim->kor33_lashowe.utc RIMS->Modules->korr_m33ab_s.rim->kor33_mekell.utc and both are also inside the academy under: RIMs->Modules->korr_m35aa_s.rim Link to comment Share on other sites More sharing options...
Darth Straker Posted April 17, 2004 Author Share Posted April 17, 2004 That's all I have to do? Sounds easy, but I'll certainly find a way to make it harder, and as usual only at my 20th try will I have sucess. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 17, 2004 Author Share Posted April 17, 2004 err, one last thing do I have to change both of their utc files or just one? Link to comment Share on other sites More sharing options...
Darth Straker Posted April 17, 2004 Author Share Posted April 17, 2004 Errr, well I forgot to ask, do I need to make a "recruit" script to do it? If that's the case then I'm in trouble. Like Yuthura's and Dustil's ? Link to comment Share on other sites More sharing options...
tk102 Posted April 18, 2004 Share Posted April 18, 2004 Yes. The script can modeled after either one of those mods. Triggering the script is where your creativity will come in. Of course you could always fall back and do it the way you were doing it before. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 Yes tk102, but the problem is that I STINK at making scripts. For starters I can't even add new dialog, and I've been trying that for 3 days. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 In the GFF editor shouldn't the dialog appear? I mean, the words I don't know which text corresponds to the entrys. Link to comment Share on other sites More sharing options...
tk102 Posted April 18, 2004 Share Posted April 18, 2004 I see that you're from Lisbon so you probably have the Portuguese version of the game? You could try using DLGEdit which is a tool I made for editing/navigating dialog files. It doesn't have full support for other languages, but you could try it out. Click on my signature below to download. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 I've got that one, and I've been trying to edit but till today, i've had no sucess. Link to comment Share on other sites More sharing options...
tk102 Posted April 18, 2004 Share Posted April 18, 2004 Which dialog file are you trying to work with? I'll take a look at it for you. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 kor35_lashowe Kor35_Mekel Thanks in advance Link to comment Share on other sites More sharing options...
tk102 Posted April 18, 2004 Share Posted April 18, 2004 I thought it might be better to use kor38b_mekel.dlg -- the one where you have the opportunity to save him. (Light side) Here are the files that will allow you to recruit Mekel. I haven't tried them out because I don't have a savegame near that area and I don't feel like setting all the appropriate Globals after warping my way there. All I did pretty much was rip-off the Yuthura mod. Hopefully it will be enough to get you started on Lashowe. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 Thank you very much! Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 It's working!!! Cool, I'll try doing Lashowe's. Thanks again. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 Each time I go to another planet, a new Mekel appears. What should I do to avoid this? (besides not going to other planets) Link to comment Share on other sites More sharing options...
Darth Straker Posted April 18, 2004 Author Share Posted April 18, 2004 As for Lashowe , I just re-edited the things you did for Mekel and changed into lashowe. In the nss file I changed 7 (T3) into 3 (HK) , and in the script I changed p_mekel into p_lashowe and then added this script to the dialog I wanted to change, however as usual it didn't work. What's is the stupidity that I did now? P.S. My 100th Post!! Link to comment Share on other sites More sharing options...
tk102 Posted April 18, 2004 Share Posted April 18, 2004 I don't know why Mekel is replicating. Gameunlimited may have more insight on it. As for Lashowe, you'll have to extract her .utc file from one of the Korriban modules and edit it. Make sure you set her Tag to "T3M4" or "HK-47". Also make sure you read this thread for more information about recruiting NPCs. Link to comment Share on other sites More sharing options...
Darth Straker Posted April 19, 2004 Author Share Posted April 19, 2004 Finally, Lashowe is recruitable. And Tk102 , one last question on this , why everytime I try to edit the text I get a Bad Strref message ? Link to comment Share on other sites More sharing options...
Darth Straker Posted April 19, 2004 Author Share Posted April 19, 2004 Here are the two: http://img49.photobucket.com/albums/v149/Darth_Straker/Kotor/Lashowe_and_Mekel.jpg I did Lashowe , and tk102 did Mekel . Link to comment Share on other sites More sharing options...
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