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modview for JA


ithrien

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What's the problem? Simply run the executable... the only "switch" or rather parameter may be a file name, namely a .md5 or .glm model file. You can link ModView with that file extension.

The only thing to care of is to extract your files like JA sees them:

with the base path... e.g.:

...\base\models\weapons2\blaster_pistol\blaster_pistol_w.glm

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