d_eisenga Posted May 23, 2004 Share Posted May 23, 2004 hello, ive got a couple of questions, so if anyone can help me or point me to any tutorials that have the answer, i'd be very thankful. 1. I replaced the standard saber hilt with a medieval sword with blade, and have removed the white core and coloured glow of the saber. However, the invisible lightsaber blade still casts a coloured light on the surroundings and the new physical blade. Is there any way to get rid of this? 2. If I want to achive a 'chain reaction'-ish effect, where the player would shoot one object and the explosion would cause another object to explode as well resulting in a series of explosions, how would I go about this? I've tried using the 'target' and 'targetname' functions of a breakable brush but then they are all destroyed at the same time, whereas I want there to be a short delay between the explosions. I've also looked into scripting but failed to find a way to destroy a breakable brush through a script. Thanks a heap, and if this is covered in any faqs or stickies feel free to direct me there with any insults you deem fit. Link to comment Share on other sites More sharing options...
GL_Niels Posted October 26, 2005 Share Posted October 26, 2005 2. target it to a target_delay and make that target the next one you can enter the amount of time it should wait edit: :greed: oops that was an old post.. Link to comment Share on other sites More sharing options...
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