d_eisenga Posted May 23, 2004 Posted May 23, 2004 hello, ive got a couple of questions, so if anyone can help me or point me to any tutorials that have the answer, i'd be very thankful. 1. I replaced the standard saber hilt with a medieval sword with blade, and have removed the white core and coloured glow of the saber. However, the invisible lightsaber blade still casts a coloured light on the surroundings and the new physical blade. Is there any way to get rid of this? 2. If I want to achive a 'chain reaction'-ish effect, where the player would shoot one object and the explosion would cause another object to explode as well resulting in a series of explosions, how would I go about this? I've tried using the 'target' and 'targetname' functions of a breakable brush but then they are all destroyed at the same time, whereas I want there to be a short delay between the explosions. I've also looked into scripting but failed to find a way to destroy a breakable brush through a script. Thanks a heap, and if this is covered in any faqs or stickies feel free to direct me there with any insults you deem fit.
GL_Niels Posted October 26, 2005 Posted October 26, 2005 2. target it to a target_delay and make that target the next one you can enter the amount of time it should wait edit: :greed: oops that was an old post..
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