buhallin Posted May 27, 2004 Share Posted May 27, 2004 First .: cm_baremetal in Head Models is that possible? at the moment everything gets invisible/glaslike when i use the alpha channel. But i need cm_baremetal or the effect of the armors with shining areas when light hits em. I found out only with KT-> hex view that at the end of the files the cm_baremetal , envmapenviroment or clamp 3 and so is added but when extractet not. I tried to add at the end of the tga file cm_baremetal with hex editor but it looked like a failure :-/ Second.: Well i made new texture for verpine headband, and it works with simple copy it to override folder. But i want this texture just for one special VPHeadband. I played around with modelvarition in the uti file and changed to 20, also i copied mask11.mdl mask11.mdx file to ovveride and renamed to mask20.mdl/mdx Next i edited the new "20" .mdl file and replaced the texture entries to my the name of my own texture. The .mdx i found nothing really readable there to hex edit... All i got was a buggy unuseable granade Third.: Is there a way to use Gender.3da as Param so u restrict an armor to male or female ? I edited much around with baseitem.2da, baseitemprop and so on , but nothing worked. But i also got no errors on the other hand when i defined a new property in the baseitem, baseitemdef files. It looked like there i need a script or so, because it seemed that the programm simple ignored the new entries. I think that because i got no errors either or buggy items or whatever. I hope one or two of the more expierenced KotoR modders can help me special with First and Second Question Link to comment Share on other sites More sharing options...
buhallin Posted May 27, 2004 Author Share Posted May 27, 2004 To help the MoDs keep forum clean Question Second is discussed in the link below, my browser was buggy and not showed me my other thread.(have very poor connection to these forums ) http://www.lucasforums.com/showthread.php?s=&threadid=128886 Link to comment Share on other sites More sharing options...
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