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Help with custom crystal color


Achilles

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I created a custom crystal color using photoshop, named it appropriately, and dropped it into my override folder to go with a similarly named custom saber. When I loaded a game to see how it looks, this is what I saw:

 

lghtsbr.JPG

 

Has anyone seen this before? If so, how do I fix it? BTW, I already double checked that I have a .txi file. Do I need to edit the mdl again?

 

TIA,

 

Achilles

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this has happened to me before, but it was black and all I had to do to fix it was change the .txi file you could try just making a new .txi file and seeing if that works and if it doesn't you have my e-mail so you can send this way and I'll take a look at it.

 

Mav

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For some reason, PS won't let me save a file as .tga unless I open one, edit it, and then save. I tried to "force" it by renaming the file with .tga. I figured out that was the problem as soon as I tried to open the file again and PS spit out an error.

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code

 

-----------------------------

blending additive

decal 1

------------------------------

 

Add what's in the dotted line without the lines to a blank notepad file save it as the exact same name as your saber crystal but in stead of .tga MANUALLY add the extension .txi NOT .txt or it will not work.drop it on to override and all should be well. Unless you made a huge outer glow on the image file and played with the alpha?

 

files in Photoshop have to be saved at 32 bit with alpha channels or the game will not see them.

 

svösh

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I took a look at your files and I think I know what the problem is, but I'm not sure because I still can't get it to work. What I think might of happened was that you extract different .mdl and .mdx files, for example maybe w_lghtsbr_004.mdl and w_lghtsbr_005.mdx or something where they didn't match, because that was the only thing that could have been wrong. I checked your files and only had to make minor adjustments, but I can tell you what they were:

 

.uti file: had to change the tag and templateResRef to match file name; also had to change the modelvariation from 13 to 59 to match your .mdl/.mdx files

 

Those were the only things I found wrong so I'm thinking that you accidentally extracted .mdl and .mdx files that didn't match.

 

Sorry thats all I could find,

Mav

 

Edit: Sorry to say but the best advice I can give is to start from scratch.

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The best advice is to start over and don't use anything with w_lsabreblue02 or blue in general I don't know why, but I've had bad luck with blue sabers...LOL... Good luck with your saber.

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