buhallin Posted June 7, 2004 Share Posted June 7, 2004 I wonder in the nwscript file where the subroutines are. As i remember (6years ago that i needed c++) somehing like this void functionname( list of variables given to the function); is only the header of a function but where is the rest(where u see what it does), don't say in the kotor.exe ? Want to tweak the itemproperties and for this i need either the actionquipitem or better would be IPGetIsItemEquipable(found the NWN links) or must think about an other option to include what i want...but easiest would be to find one of the both top functions or better the IPGetIsItemEquipable 2-3 lines and it would be fine Link to comment Share on other sites More sharing options...
buhallin Posted June 8, 2004 Author Share Posted June 8, 2004 Had needed this for two things, gender specific items and upgradeable items like masks. Both things i get to work in a broken way over the 2da files but i come to the point that i would need to enahnce some genreic subroutines Well i cancel this out of my mod project than. Link to comment Share on other sites More sharing options...
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