MeowTown Posted June 13, 2004 Share Posted June 13, 2004 hey im kinda new to mapping, and i am making this mp map where the initial room is *huge* but not too big. Anyways, when i compile and test it, if you stand on one end of the room, the other end looks all messed up like there is a leak. If you move closer, it stops doin it. help?? Link to comment Share on other sites More sharing options...
lauser Posted June 13, 2004 Share Posted June 13, 2004 Define 'messed up'. If you are REALLY new to mapping go see Rich Diesel before posting anymore. Also...the search function on these forums is handy. Use it a lot BEFORE posting please. Link to comment Share on other sites More sharing options...
mergatroid Posted June 13, 2004 Share Posted June 13, 2004 I think it has to do with your room being to large and the distance_cull can't handle it, there is way to fix it but I'm not sure (I never had this problem). Link to comment Share on other sites More sharing options...
MeowTown Posted June 13, 2004 Author Share Posted June 13, 2004 yea i already did the diesel tutorial. and messed up as in it looks like when your map has a leak! all mirrored and crap Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 13, 2004 Share Posted June 13, 2004 The best way to tell us = screenshot Link to comment Share on other sites More sharing options...
lauser Posted June 13, 2004 Share Posted June 13, 2004 Aaahhh..yes the infamous HOM = Hall of Mirrors effect. Do you have detailed brushes in between the area you are standing in and the area that has the HOM? The best way to fix this would be to put in a structural brush and or HINT somewhere in the middle. Maybe a wall perhaps. Or a structural hill and or clip. Link to comment Share on other sites More sharing options...
saurumonk Posted June 13, 2004 Share Posted June 13, 2004 i think its a z axis fighting effect. try making the room out of 6 brushes instead of hollowing because when you hollow your brushes overlap or try a different texture. HOM suks had to scrap a 2 week project due to them cuz everytime one got fixed- 2 more would show up in its place... Link to comment Share on other sites More sharing options...
MeowTown Posted June 13, 2004 Author Share Posted June 13, 2004 nvm, i just had to change distancecull Link to comment Share on other sites More sharing options...
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