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Big room


MeowTown

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hey im kinda new to mapping, and i am making this mp map where the initial room is *huge* but not too big. Anyways, when i compile and test it, if you stand on one end of the room, the other end looks all messed up like there is a leak. If you move closer, it stops doin it. help??

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Aaahhh..yes the infamous HOM = Hall of Mirrors effect. Do you have detailed brushes in between the area you are standing in and the area that has the HOM? The best way to fix this would be to put in a structural brush and or HINT somewhere in the middle. Maybe a wall perhaps. Or a structural hill and or clip.

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i think its a z axis fighting effect.

 

try making the room out of 6 brushes instead of hollowing because when you hollow your brushes overlap or try a different texture.

 

HOM suks had to scrap a 2 week project due to them cuz everytime one got fixed- 2 more would show up in its place... :(

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