Rivahl Posted June 22, 2004 Share Posted June 22, 2004 At least I think it's shaders. As you can tell, I'm new. X_X; Anyway, I'm working on a bigger project (of which my recent Malak Retexture is a part of), and I'm trying to reskin the Jedi Malak texture (N_JediMalek01.tpc), but I've encountered a problem. I'm trying to make certain parts of his clothing shine. But, I've hit a roadblock-- instead of shining, he's simply becoming transparent in some parts. ... It looks silly. I was wondering how I could make it so that the baremetal shader (or whatever it is) appears in place of his transparency? Thanks! -Riv. Link to comment Share on other sites More sharing options...
Nodakrattler Posted June 22, 2004 Share Posted June 22, 2004 I think you would need to edit the apperance.2da file and change the envmaptexture field to CM_baremetal. I know this is what was done for svosh's Bastilla clothes so I'm guessing that it should fix your problem. Link to comment Share on other sites More sharing options...
Rivahl Posted June 22, 2004 Author Share Posted June 22, 2004 That did it. Thanks, Nodakrattler. -Riv. Link to comment Share on other sites More sharing options...
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