Arlen Treesong Posted June 22, 2004 Share Posted June 22, 2004 Ok so, I was able to export the lngsword01, then get it into 3dmax, mess around with it turn it into clouds buster sword, then I applied some textures, turned them into a .tga so it would look proper. imported the mdl back into kotor, and for some reason in-game it doesn't show up, it's there but the entire thing is invisible. Link to comment Share on other sites More sharing options...
Arlen Treesong Posted June 22, 2004 Author Share Posted June 22, 2004 http://rootmonkey.com/photos/album01/bwg.jpg If anybody wants to see it. It's rather simple, course thats what were limited to atm with the importer. Also I couldn't apply some textures because it was failing to find the map cooridinates. -\_/- Link to comment Share on other sites More sharing options...
cchargin Posted June 23, 2004 Share Posted June 23, 2004 Hello, for some reason in-game it doesn't show up, it's there but the entire thing is invisible Did you make sure to link your mesh to the main dummy object? For example in the long sword model there is a dummy object named w_lngswrd_001, your mesh MUST have this as its parent. Also I couldn't apply some textures because it was failing to find the map cooridinates. Were you having the texture problems in max or in kotor? Link to comment Share on other sites More sharing options...
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