jrc24 Posted June 22, 2004 Share Posted June 22, 2004 hi how can I do that ? - give credits to player with a script but without seeing the message : credits won "number" - call a script when I get an item (uti file) - get a script but just once exemple : I open first once a footlocker (I get my script) but I do not want get the script when I open again the footlocker thank u Link to comment Share on other sites More sharing options...
tk102 Posted June 23, 2004 Share Posted June 23, 2004 give credits to player with a script but without seeing the message : credits won "number" Instead of using the GiveGoldToCreature function, you can use the CreateItemOnObject function and for the Item, use one of the g_i_creditsXXX.uti templates. For example: void main() { // this will give 5 x 2000 credits to the PC CreateItemOnObject("g_i_credits011",GetFirstPC(),5); } call a script when I get an item (uti file)Hmm... that's a tricky one. In theory you could do it in the module.ifo file (Mod_OnAcquirItem event). I've never done it before and it's not a very effecient way -- you have to pack the entire module and redistribute it as a .mod file. Plus you have to check for each item that is acquired. May be better to check with a Trigger object nearby using the GetFirstItemInInventory and GetNextItemInInventory functions. - get a script but just once That is done with the SetLocalBoolean/GetLocalBoolean function. void main() { int nBoolSlot=2; //any number 0-7 int nCheck=GetLocalBoolean(GetObjectByTag("object_tag"),nBoolSlot); if (nCheck) { return; } //exit if TRUE // // do main script here // // now close the door so we can't re-enter SetLocalBoolean(GetObjectByTag("object_tag"),nBoolSlot,TRUE); } Link to comment Share on other sites More sharing options...
jrc24 Posted June 23, 2004 Author Share Posted June 23, 2004 ok Instead of using the GiveGoldToCreature function, you can use the CreateItemOnObject function and for the Item, use one of the g_i_creditsXXX.uti templates. For example: void main() { // this will give 5 x 2000 credits to the PC CreateItemOnObject("g_i_credits011",GetFirstPC(),5); } thank you very much for the information (we can do many things with this) ------------------------------------------------------------ Hmm... that's a tricky one. In theory you could do it in the module.ifo file (Mod_OnAcquirItem event). I've never done it before and it's not a very effecient way -- you have to pack the entire module and redistribute it as a .mod file. Plus you have to check for each item that is acquired. May be better to check with a Trigger object nearby using the GetFirstItemInInventory and GetNextItemInInventory functions. I understand ------------------------------------------------------------ That is done with the SetLocalBoolean/GetLocalBoolean function. void main() { int nBoolSlot=2; //any number 0-7 int nCheck=GetLocalBoolean("object_tag",nBoolSlot); if (nCheck) { return; } //exit if TRUE // // do main script here // // now close the door so we can't re-enter SetLocalBoolean("object_tag",nBoolSlot,TRUE); } I try to do a script with this I write that : void main() { int nBoolSlot=2; int nCheck=GetLocalBoolean("credbox",nBoolSlot); if (nCheck) { return; } int nGoldPieces = (500000); object oNPC=GetFirstPC(); GiveGoldToCreature(oNPC, nGoldPieces); SetLocalBoolean("credbox",nBoolSlot,TRUE); } credbox is a footlocker placeable " that is not the problem " when I try to compile, nwnnsscomp say to me : givecred.nss(3): Error: Type mismatch in parameter 1 in call to "GetLocalBoolean" givecred.nss(8): Error: Type mismatch in parameter 1 in call to "SetLocalBoolean" if you see what is the problem...thank you Link to comment Share on other sites More sharing options...
tk102 Posted June 23, 2004 Share Posted June 23, 2004 jrc24-- I've edited the Set/GetLocalBoolean function (parameter 1 needed an object not a string) Link to comment Share on other sites More sharing options...
jrc24 Posted June 23, 2004 Author Share Posted June 23, 2004 NOW IT WOOOORKS !!! thank you tk Link to comment Share on other sites More sharing options...
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