override367 Posted June 25, 2004 Share Posted June 25, 2004 How do you make a piece of armor completely custom? I know how to make new items by copying an existing UTI file and editing it. I know how to reskin new armor by giving it a higher texture number in the gff editor and renaming my custom textures accordingly. What I am trying to do is figure out how to take a model that isn't currently used for a piece of armor and make it a seperate armor. example: take Bastila's clothing model, make a new texture for it, then make a piece of armor that uses that model and texture without overwriting any other piece of armor any help would be appreciated Link to comment Share on other sites More sharing options...
override367 Posted June 25, 2004 Author Share Posted June 25, 2004 Oh come on I know you can do this, Seph did with his new (june 28) piece of armor Link to comment Share on other sites More sharing options...
Achilles Posted June 25, 2004 Share Posted June 25, 2004 1) Create a custom skin with a unique variable number. 2) Create a custom uti with the skin assigned in TextureVar 3) Copy and paste into your override folder 4) Play the game. Perhaps reverse engineering another mod that does what you're trying to do will help. Link to comment Share on other sites More sharing options...
Seprithro Posted June 26, 2004 Share Posted June 26, 2004 thats not exactly true that model was already used as an amor model i just edited it. but from what i understand of your post, you want to make a "bastilla" armor that doesnt replace any other armor right? i am actually working on the exact same thing, you want to do, i just havent had a chance to get into it yet, when i get started with it, if i have any luck, i'll let you know how i did it. in theroy you could just use that model as the armor base and go from there. i'll look into it Link to comment Share on other sites More sharing options...
override367 Posted June 26, 2004 Author Share Posted June 26, 2004 thanks btw, which armor model you using for your new one?? Link to comment Share on other sites More sharing options...
Seprithro Posted June 26, 2004 Share Posted June 26, 2004 J. Kul's power suite Link to comment Share on other sites More sharing options...
JedI_XtRmIsT Posted June 26, 2004 Share Posted June 26, 2004 ok what if i want to make a armor that works with male and female characters, BUT the armor has 2 different appearnces one male and one female?? how would i go about makin it see both textures? Link to comment Share on other sites More sharing options...
override367 Posted June 27, 2004 Author Share Posted June 27, 2004 the armors all have 2 models each, one male one female, difference in names is an F or an M in the name same with the textures Link to comment Share on other sites More sharing options...
svösh Posted June 27, 2004 Share Posted June 27, 2004 Originally posted by override367 the armors all have 2 models each, one male one female, difference in names is an F or an M in the name same with the textures Actually no M and F are not for the Armour models They are S ( small ) M ( medium ) and L ( large ) depending on the A_class of the Armour If you see S and M then S = female or ( small) and M = male or ( medium ) for that model But for the higher A_class’s 8 and 9 they use M = female ( medium ) and L = male ( large ) To find your model use the name of the default .tga you are working with and remove the numbers from it. Ex: pmbh06.tga is the default texture for colja’s Armour so the model is pmbhl.mdl the L at the end tells you it’s male or ( large ) Oh and you will find little old bastils’s model, in the model folder not in the party member’s model folder for some strange reason ….. I think the 02 version is for her model is for cutscenes. If you don’t see it in the bifs then go to options and turn on build model folder in kt Hope this helps svösh Link to comment Share on other sites More sharing options...
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