lwwiz Posted July 4, 2004 Share Posted July 4, 2004 Hi there gang here are some of my great free video tutorials on mapping. Your Very First Room: http://www.3d-wiz.com/tuts/level1.zip Stairs & Ramps: http://www.3d-wiz.com/tuts/stairs&ramps.zip Fire & Colored Lights: http://www.3d-wiz.com/tuts/fire&lights.zip Func_doors: http://www.3d-wiz.com/tuts/func_door.zip Connecting 2 rooms: Learn how to do it. the easy way. http://www.3d-wiz.com/tuts/connect_2_rooms.zip Creating the door with glass above it learn how i did it. http://www.3d-wiz.com/tuts/Create_The Door.zip Learn how to import .md3 models and place them so that you cannot walk thru them. http://www.3d-wiz.com/tuts/import.zip Spotlights: Learn how to create spotlights. http://www.3d-wiz.com/tuts/spotlights.zip --------------------------------------------------------------------------------- Thats all i currently have for download but i have more on there way i will add them here. If you have a video tutorial request email it to jedigammer@hotmail.com I will review it and add it to the list of video tutorials to be made. Here is a small sample of what vid tuts are on there way. Elevators: With a 5 second wait time at the top of its movment. And a set speed so it doesnt just zip up to the top. Rain & Snow: I will teach you how to add rain, snow, fog, water that moves etc.... Button Panels: Learn how to create a button panel that triggers doors, elevators, weapons, Npcs, etc...... Adding Custom Textures to the game: Learn how to do it. And Many Many More!! Link to comment Share on other sites More sharing options...
lwwiz Posted July 21, 2004 Author Share Posted July 21, 2004 okay i updated the above list of vids for you guys enjoy. is there anyway one of you mods can make this a sticky so it is always viewable by all us mappers? Link to comment Share on other sites More sharing options...
zeimi Posted July 22, 2004 Share Posted July 22, 2004 You should also include some video codec info about your video files. Most of them are refusing to play in my WMP. Link to comment Share on other sites More sharing options...
Ockniel Posted July 22, 2004 Share Posted July 22, 2004 hey, does the spotlight one tell how to may the rays of light, or just the circles of light on the ground? Im to lazy to just dl em' and see Link to comment Share on other sites More sharing options...
Ice Dyn4stY™ Posted July 22, 2004 Share Posted July 22, 2004 Nice tuts, but try to make tuts from something, which is a bit complicater and not as easy to do as in the video All of them are more for "mappingn00bs" Link to comment Share on other sites More sharing options...
lwwiz Posted July 22, 2004 Author Share Posted July 22, 2004 yeah im trying to make these for beginners as us better mappers already know this stuff. and no just the spotlights on the ground bro. Link to comment Share on other sites More sharing options...
lwwiz Posted July 22, 2004 Author Share Posted July 22, 2004 yeah im trying to make these for beginners as us better mappers already know this stuff. and no just the spotlights on the ground bro. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted July 22, 2004 Share Posted July 22, 2004 As lighting is by far my weakest point and I'll havta experiment soon, I'm guessing the "rays" are in fact spot lights, but are targeted in mid air? I'm not quite sure to be honest, better ask lwwiz how he did them Link to comment Share on other sites More sharing options...
lwwiz Posted July 23, 2004 Author Share Posted July 23, 2004 For the lights i just added a model with a light under it then i placed a info_null were i wanted the spotlight to be. then select the light then the null and press ctrl K wich will create a spotlight its that simple enhjoy ,but my tut show u that. Link to comment Share on other sites More sharing options...
lauser Posted July 23, 2004 Share Posted July 23, 2004 Lwwiz, I just looked at your importing models tutorial. Like I have said in the past you need to do more research with your tutorials. But I will correct this one for now: First off how will the mapper get the MD3? Will the model files be installed by Radiant or will the mapper have to open up assets0 and extract the model files on their own into the models folder? That's what I thought. Secondly using BLOCK_player or BLOCK_NPC is ONLY used for BOTS. Use model_clip or physics_clip from the system menu. This will allow laser blasts and explosions to hit the clip instead of going right through the model. Using Block will allow those effects to pass through, you don't want that. Another reminder: DO NOT use spawnflags to clip models of ANY kind UNLESS it's terrain. PLEASE!! Do your research and REDO your tutorials Lwizz. All you are going to end up doing is having new mappers come on to the forums complaining your tutorials are either wrong or asking the veterans why this application doesn't work. And that means more threads we don't need on the forums. Okay? Thanks. Link to comment Share on other sites More sharing options...
lwwiz Posted July 23, 2004 Author Share Posted July 23, 2004 hey bro thats true. i will try to redo the ones that ppl have complained about wich is u only no one else on the other forums has really complained. And when i installed jka the models were automaticly put there so no need to extract the pk3. Link to comment Share on other sites More sharing options...
lwwiz Posted July 28, 2004 Author Share Posted July 28, 2004 okay go to http://www.3d-wiz.com and click on tutorials to see all my new vids and the ones i already had posted here. Link to comment Share on other sites More sharing options...
Ice Dyn4stY™ Posted July 28, 2004 Share Posted July 28, 2004 To "Making Terain with gtk": You can't make it so...or only bad terains, because when you make it with more details, you can't play it, because of an error There is a way to make terains with gtk, but not with patches... Link to comment Share on other sites More sharing options...
lwwiz Posted July 28, 2004 Author Share Posted July 28, 2004 hmm i seem to be able to do it just fine with no errors mabie its something your doing wrong whatch the vid and see how i do it. Link to comment Share on other sites More sharing options...
lauser Posted July 28, 2004 Share Posted July 28, 2004 Okay first off Lwwiz, you changed your website and I can't find a dam tutorial ANYWHERE!! Secondly, NO You do not use patchwork for terrain unless you want errors and poor framerate. Otherwise everyone would be using patches all over the place. Small patches are fine for the odd bump or whatever. But using patches all over to create terrain....NO. Link to comment Share on other sites More sharing options...
RDX1 Posted July 28, 2004 Share Posted July 28, 2004 How do you correctly place terrian then? Link to comment Share on other sites More sharing options...
Ice Dyn4stY™ Posted July 28, 2004 Share Posted July 28, 2004 EasyGen? O_o Link to comment Share on other sites More sharing options...
RDX1 Posted July 28, 2004 Share Posted July 28, 2004 What do you consider 'big' and 'small'? Are moutians that cover a building (1000 x 500) too big? Link to comment Share on other sites More sharing options...
Ice Dyn4stY™ Posted July 28, 2004 Share Posted July 28, 2004 Patches musn't be too complece, because the engine can't compile that and you can't play it Link to comment Share on other sites More sharing options...
lwwiz Posted July 28, 2004 Author Share Posted July 28, 2004 hey guys my site is http://www.3d-wiz.com just click on tutorials and i have never had a prob with it so i see nothing wrong with it at all. Anyways lets not fight about it i have my opionon and u have yours. Link to comment Share on other sites More sharing options...
lauser Posted July 28, 2004 Share Posted July 28, 2004 Originally posted by lwwiz hey guys my site is http://www.3d-wiz.com just click on tutorials and i have never had a prob with it so i see nothing wrong with it at all. Anyways lets not fight about it i have my opionon and u have yours. That's like saying "Eh..just put some ducktape on the gaping hole in your boat before you traverse those rapids, I've never had a problem with it" GEEZUZ lwwiz, I told you to do your studying BEFORE you post TUTORIALS! Don't come on these forums and pretend you know it all, that's what these forums are for! Now, would you tell someone to use normal caulk for water? NO, because it's FACT that using caulk NON_SOLID or WATER_caulk for JA will give you water that you can swim in or walk through rather. So don't continue to give bad advice guy. Because we are not talking about OPINION here. We are talking about SOLID FACTS. DUMMY UP! Now for the rest of you NON veteran mappers: You want terrain? Go look at THESE tutorials and NOT lwwiz delusions. Yes you can use small patches for terrain like I said. Patches lets say like 200 x 200 units or 800 x 800 units and so on. DO NOT make patches 4000 x 3000 units, you will only create problems with your map. If you want to do some smaller scale custom terrain then just make some square shaped brushes all the same size and press V for vertex edit. These will look nice after they are textured properly. Gothix, help me out here..... Link to comment Share on other sites More sharing options...
lwwiz Posted July 29, 2004 Author Share Posted July 29, 2004 bro i happen to belive differently then you thats just what i belive i dont want to fight about it but i dont think its your right to tell others that my tuts arent good as i have had nothing cept from you good comments a little crits wich i have worked on and my tuts are getting better. sorry bro but please dont bagger me or others for what we think is a good way. Link to comment Share on other sites More sharing options...
mergatroid Posted July 29, 2004 Share Posted July 29, 2004 The simple patch mesh is good for making some nice terrain but, like Lauser said, do not use them excesively. I've had a good map ruined because one whole side of it was a patch mesh. If you want to make good, smooth terrain, use easygen. There are hill plugins that you can put in to make it smooth and all. Easygen also has a blending tool that makes your terrain MUCH more apealing to look at. Who wants to see one boring texture clash with an other when you can blend them? Link to comment Share on other sites More sharing options...
Ice Dyn4stY™ Posted July 29, 2004 Share Posted July 29, 2004 Its' easy, for terains, don't use too complexe patches...only use them for smaller parts, that's it...not difficile Anyway, use easygen, thats 1) easier to make and 2) better resultats =) Link to comment Share on other sites More sharing options...
lauser Posted July 29, 2004 Share Posted July 29, 2004 Look lwwiz, I'm sorry I snapped at you. But hear this: You tell people how to do it in a way that's going to cause problems, a lot more people are going to come back to these forums wondering why it doesn't work. Now you'll have your hands full of mappers complaining your way makes things more difficult. I hate telling you I told you so. So, learn the hard way I guess. I'm not on these forums giving tried and true tested ways and advice for my health you know. Link to comment Share on other sites More sharing options...
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