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water problem


Shadow_stone

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hey, is there a way to get rid of the way (im not sure how to explain this but)

 

The bespin and yavin water make a map/object all blue/green when it's near the water. Meaning the model in map becomes all blue when its near the water, (it kinda wrecks the image of it... so is there a way to somehow get rid of it ?

 

The water in the commons isn't what i want (cuz of the way it moves)

 

Maybe there is another shader that has the same water type effects as the bespon water but doesn't turn its serroundings all blue

(or green for yavin water)

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textures/JediHome/water2

{

qer_editorimage textures/JediHome/water1

surfaceparm nonsolid

surfaceparm nonopaque

surfaceparm water

surfaceparm fog

surfaceparm trans

q3map_material Water

q3map_nolightmap

q3map_onlyvertexlighting

fogparms ( 0.113725 0.137255 0.380392 ) 1024.0

{

map textures/JediHome/water1

blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA

rgbGen exactVertex

alphaGen const 0.2

tcMod scroll 0.005 0.01

tcMod turb 1 0.03 0 0.3

}

{

map textures/JediHome/water1

blendFunc GL_ONE GL_SRC_ALPHA

rgbGen exactVertex

alphaGen const 0.2

tcMod scroll -0.005 -0.01

tcMod turb 0 -0.03 0.5 -0.3

}

}

 

 

 

this is the water shader im trying to use for water, (it makes the water movements but its in a solid form, meaning its solid.

What do i do to make it non solid?

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Okay again is this for JK2? You didn't specify. Also, if you are using JK2 you need to use caulk_nonsolid for your brush then cover the TOP and BOTTOM of your brush with water texture.

For JA game you use caulk_water for the brush and ONLY cover the top.

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yeah sry this is for JA, but now how do i get rid of the WARNING:Texture has lightmap but no lightmap stage

when i load the map that appears like 3 dozen times.

(with that custom water texture)

is there something i have to type in the shader?

 

this is my shader

textures/JediHome/water_1

{

qer_editorimage textures/JediHome/water_1

surfaceparm nonsolid

surfaceparm water

surfaceparm fog

surfaceparm trans

q3map_material Water

q3map_nolightmap

q3map_onlyvertexlighting

fogparms ( 0.115098 0.122157 0.0431373 ) 128.0

{

map textures/JediHome/water_1

blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA

rgbGen exactVertex

alphaGen const 0.9

tcMod turb 0 0.08 0.04 0.08

tcMod scroll -0.05 -0.001

tcMod scale 3 3

}

{

map textures/JediHome/water_1

blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

alphaGen const 0.33

tcMod turb 0 0.08 0.04 0.08

tcMod scale 3 3

}

{

map textures/JediHome/water_1

blendFunc GL_DST_COLOR GL_ONE

tcMod scroll 0.05 0.1

tcMod scale 3 3

}

{

map textures/common/stars

blendFunc GL_ONE GL_ONE

rgbGen wave sin 0 1 0 0.5

}

}

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