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patch trouble


zag

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in my map i noticed when i hit duck and walk up to it and then stand up i can actually go right through the brush

is there a way to stop this?

i tried using the -patchmeta option but this didnt seem to work and it seemed to screw up all my hint/clip/areaportal brushes

is this right?(batch)

@echo off

@"c:\Program Files\GtkRadiant-1.4\q3map2" -v -game ja -fs_basepath "D:/JAEDIT/GameData/" -meta -patchmeta %1

@echo done!

@pause

maybe the paths are wrong i used one of wades batches as a base for it

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Originally posted by zag

in my map i noticed when i hit duck and walk up to it and then stand up i can actually go right through the brush

is there a way to stop this?

i tried using the -patchmeta option but this didnt seem to work and it seemed to screw up all my hint/clip/areaportal brushes

is this right?(batch)

 

maybe the paths are wrong i used one of wades batches as a base for it

 

Check the texture you are using. Try another texture and see if that happens.

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atm it happens to ALL patches regardless of texture..but i found a fix, turn the patches into .ase models and then autoclip them

its risky but it seems to of worked

the smalller curves im too scared to auto clip so i just roughly manually slip those

it seems to work fine so far..

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