zag Posted August 3, 2004 Share Posted August 3, 2004 in my map i noticed when i hit duck and walk up to it and then stand up i can actually go right through the brush is there a way to stop this? i tried using the -patchmeta option but this didnt seem to work and it seemed to screw up all my hint/clip/areaportal brushes is this right?(batch) @echo off @"c:\Program Files\GtkRadiant-1.4\q3map2" -v -game ja -fs_basepath "D:/JAEDIT/GameData/" -meta -patchmeta %1 @echo done! @pause maybe the paths are wrong i used one of wades batches as a base for it Link to comment Share on other sites More sharing options...
Shadow_stone Posted August 3, 2004 Share Posted August 3, 2004 just put a clip brush before the patch to prevent that from happening Link to comment Share on other sites More sharing options...
zag Posted August 3, 2004 Author Share Posted August 3, 2004 you mean on all patches in the map?theres loads and some are all archy is there another way? Link to comment Share on other sites More sharing options...
Shadow_stone Posted August 4, 2004 Share Posted August 4, 2004 only to the patches where it curves at height above the ground where the player can crouch and then go up, (its a bug in the game) Link to comment Share on other sites More sharing options...
zag Posted August 5, 2004 Author Share Posted August 5, 2004 what if the player has a jetpack?they can then duck and get into the higher ones Link to comment Share on other sites More sharing options...
lauser Posted August 5, 2004 Share Posted August 5, 2004 Originally posted by zag in my map i noticed when i hit duck and walk up to it and then stand up i can actually go right through the brush is there a way to stop this? i tried using the -patchmeta option but this didnt seem to work and it seemed to screw up all my hint/clip/areaportal brushes is this right?(batch) maybe the paths are wrong i used one of wades batches as a base for it Check the texture you are using. Try another texture and see if that happens. Link to comment Share on other sites More sharing options...
zag Posted August 6, 2004 Author Share Posted August 6, 2004 atm it happens to ALL patches regardless of texture..but i found a fix, turn the patches into .ase models and then autoclip them its risky but it seems to of worked the smalller curves im too scared to auto clip so i just roughly manually slip those it seems to work fine so far.. Link to comment Share on other sites More sharing options...
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