Lord Frodo Posted August 5, 2004 Share Posted August 5, 2004 Hey yall, Its your friendly neighborhood mapper that is having issues and is confused outa his mind!!!!!!!!!!!!!!!!!!!!! So heres the issue: I keep gettin ERROR: MAX_TW_VERTS exceeded. I went through the forums and found a thread with it,but i still dont under stand. Heres the link to the site mentioned in the previous thread. http://forums.ravensoft.com/ib/ikonboard.pl?;act=ST;f=9;t=23614 so if anyone can help me ID REALLY APPRECIATE IT!!!!!!!!!! Link to comment Share on other sites More sharing options...
lauser Posted August 5, 2004 Share Posted August 5, 2004 TW Verts stand for Verts...or VERTICES. There is a brush somewhere in your map that has way too many vertices. This also means it has too many faces. Radiant doesn't like that and neither does the game engine. EXAMPLE: Did you make a column out of a solid brush and then slice it up into smaller chaunks? If you did then one of those chunks has too many faces. Delete it or make a more simple version of that brush. EXAMPLE: You have a square brush, you keep cutting it until you have 50 faces. You will then get that error. I'm glad you searched first and then after posted your confusion....thanks. Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 5, 2004 Author Share Posted August 5, 2004 you are a god my friend i do have two brushes like that ill tryt it and if that doesnt work ill reply agian Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 5, 2004 Author Share Posted August 5, 2004 HEY Well i have alot of brushes that had a at least twelve vertices. I guess thats were the max cv vert (12) <----- comes from. Anyways i took alot out. actually i think all of them and im stll getting it. Now, i guess the clip brushes cant heve to many vertices either. But what about curves?? Are they included in this??? Thank Link to comment Share on other sites More sharing options...
lauser Posted August 5, 2004 Share Posted August 5, 2004 No curves will give you a different error. When you use Clip..just make a genarl clip of the area, it doesn't have to be neat. You will never notice it ingame. Say for instance you have a tree you want to clip. Make a square brush and leave it. If you are a little more picky like me, cut off all 4 corners simulating a column. Link to comment Share on other sites More sharing options...
Lord Frodo Posted August 5, 2004 Author Share Posted August 5, 2004 ok. weell i think ive deleted all brushes with more than 12 vertices. Still the same thing. Also this came up earlier too. SetupSurfaceLightmaps --- WARNING: Lightmap texture coords out of range: S 5.2049 > 5 || T 126.7459 > 127 WARNING: Lightmap texture coords out of range: S 5.2049 > 5 || T 0.5000 > 127 WARNING: Lightmap texture coords out of range: S 5.2049 > 5 || T 126.7459 > 127 WARNING: Lightmap texture coords out of range: S 5.2049 > 5 || T 0.5000 > 127 Man im so confused this sucks Is there a way i may be able to get your aim Thanks again --Frodo Link to comment Share on other sites More sharing options...
Codja X Posted August 7, 2004 Share Posted August 7, 2004 Try this: Open http://www.google.com in your address bar and type in the search: Lightmap texture coords out of range I've just done that and have found a LOAD of stuff that would help. I know it's easier to just ask someone on the forum how to fix a problem, but if you a little of your own research, you'll gradually built up an understanding on how everything fits together and so you'll get less and less error messages as you progress. You should only post a new thread as a last resort if searching on this website, http://www.map-center.com, http://www.map-review.com and http://www.google.com fails. Then, we will be MORE than glad to help. For the record though, I don't know how to fix this error:) Link to comment Share on other sites More sharing options...
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