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2DA line


nacho35

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Originally posted by nacho35

Does anyone know what line of the Appearance 2DA file the PC is that is baldheaded with the goatee. If I know just 1 either soldier, scout, scoundrel, I can figure out the other 2.

 

In KT, go to ERFs>TexturePacks>swpc_tex_gui.erf and expand P (as in Player).

 

You should see a bunch of tpc files that all start with PO_ (for POrtrait).

 

Here's a quick rubric for deciphering these file names

 

P=player

F=Female

M=Male

B=Body

H=Head

A=Asian

B=Black

C=Caucasian

 

Based on your request to mod one of the Asian male head, you would be looking for one of the PO_PMHA files (if you were looking for an Caucasian female head, you'd be looking for a PO_PFHC file and so on).

 

There are 5 of these heads, however there are 20 files to look at (1 file for the head, 4 additional files for DS tranisitions equals 5, time 5 for the number of Caucasian male heads that are available equals 20).

 

To cut down on search time, do not worry about any of the tpc files that have D at the end (before the number). This way you only have to look at 5 files:

 

PO_PMHA01

PO_PMHA02

PO_PMHA03

PO_PMHA04

PO_PMHA05

 

Find the one that you're looking for.

 

Back in Appearance.2da, you'll notice that about line 26 you start getting into the PC body types.

 

Since you've now been able to find the head variation number, matching with the body should be easy:

 

P_=Player

MAL_=Male

A_=Asian

SML_=Scoundrel

MED_=Scout

LRG_=Soldier

 

..followed by the variation number (01, 02, 03, 04, or 05) that you found for your head. If you want to be absolutely sure that you have the correct body, open up Heads.2da and find the texture file that matches the line reference number found in the Normalhead column in Appearance.2da. The texture file listed in Heads should match the tpc file name that you found in the first part if you have a match.

 

I hope that helps.

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