The many faces Posted August 25, 2004 Share Posted August 25, 2004 In my multi-player map I want to know if there is an easier way of getting the entire level with light -like the Bespin level- so it looks like it is outside. -Thanks. Link to comment Share on other sites More sharing options...
MeusH Posted September 22, 2004 Share Posted September 22, 2004 Sun enities (bad idea) Skyshader (install Radiant 1.4) So here is sky shader example: textures/skies/templesky { qer_editorimage textures/skies/sky surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_sunExt 0.950000 0.950426 0.822859 700 -190 130 1 8 notc q3map_nolightmap q3map_skylight 400 2 // last compile: q3map_skylight 400 5 skyParms textures/skies/losttemple 512 - sort sky } q3map_sunExt is the main thing here. First 3 values is sun color in RGB, scale from 0 to 1. Then you have intensity, degrees (where the sun is) and elevation (sunset? noon?) and 2 values, don't change them q3map_skylight is 400 2 (fairy strong and... uhm... 2). At your final compile, change 2 to 5, to have better effect, more realistic. Compile time will be longer, but effect is worth that. Link to comment Share on other sites More sharing options...
GL_Niels Posted October 26, 2005 Share Posted October 26, 2005 very easy: deselect all(hit esc) press n scroll down to worldspawn(select that) add the key:abient value:30 i believe 30 is a good number, but just try it will make all your brushes emit light, so your whole level will be lighted. Link to comment Share on other sites More sharing options...
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