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  • 4 weeks later...
Posted

Sun enities (bad idea)

Skyshader (install Radiant 1.4)

 

So here is sky shader example:

textures/skies/templesky
{
qer_editorimage	textures/skies/sky
surfaceparm	sky
surfaceparm	noimpact
surfaceparm	nomarks
q3map_sunExt 0.950000 0.950426 0.822859 700 -190 130 1 8
notc
q3map_nolightmap
q3map_skylight	400	2
// last compile: 	q3map_skylight	400	5
skyParms	textures/skies/losttemple 512 -
sort	sky
}

 

q3map_sunExt is the main thing here. First 3 values is sun color in RGB, scale from 0 to 1. Then you have intensity, degrees (where the sun is) and elevation (sunset? noon?) and 2 values, don't change them

 

q3map_skylight is 400 2 (fairy strong and... uhm... 2). At your final compile, change 2 to 5, to have better effect, more realistic. Compile time will be longer, but effect is worth that.

  • 1 year later...
Posted

very easy:

 

deselect all(hit esc)

press n

scroll down to worldspawn(select that)

add the key:abient

value:30

i believe 30 is a good number, but just try

it will make all your brushes emit light, so your whole level will be lighted.

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