BobRichter Posted August 26, 2004 Share Posted August 26, 2004 I'm playing around with making a new lightsaber (which will make my Jedi training complete, or something,) and I ran into an interesting question. This is probably obvious and I've probably missed the answer in some n00b thread or other, but I've run into the problem that instead of having a normal inventory icon, my poor Darksaber is represented by a big (unattractive) white square. I'm guessing this has something to do with being a new model variant, but I'm unsure how to correct it. Any help here? Link to comment Share on other sites More sharing options...
Achilles Posted August 26, 2004 Share Posted August 26, 2004 Originally posted by BobRichter I'm playing around with making a new lightsaber (which will make my Jedi training complete, or something,) and I ran into an interesting question. This is probably obvious and I've probably missed the answer in some n00b thread or other, but I've run into the problem that instead of having a normal inventory icon, my poor Darksaber is represented by a big (unattractive) white square. I'm guessing this has something to do with being a new model variant, but I'm unsure how to correct it. Any help here? You have not created an icon for it In KT, go to ERFs>TexturePacks>swpc_tex_gui.erf and find a lightsaber icon under "I". Then change this to match the model variation for your new saber. This should fix you right up. Link to comment Share on other sites More sharing options...
shosey Posted August 26, 2004 Share Posted August 26, 2004 yeah, what achilles said! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 26, 2004 Share Posted August 26, 2004 If you do any sort of cropping, make sure to resize the picture to 64x64 or it won't show up. Link to comment Share on other sites More sharing options...
BobRichter Posted August 26, 2004 Author Share Posted August 26, 2004 Thanks. That worked. Link to comment Share on other sites More sharing options...
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