EvilJedi Posted August 29, 2004 Posted August 29, 2004 I tried making a type of "NPC movie" but for MP. By this I don't mean a cutscene, I mean a couple NPCs doing funny stuff for you to watch from behind a glass window. I have so far: 1) You press a button to start the "movie" which spawns 3 stormtroopers 2) Stormtroopers run to their waypoints and finally the point_combat. 3) Point_combat is inside triggers connected to target_kill. The triggers have a wait of 4. 4) As soon as the stormies die, a jedi sound is played and a grid breaks. Jedi shows up out of the grid and dies a while later. My problems: The stormies will not move from waypoint to waypoint in neither MP nor SP. I find this a little weird since it worked before and now it doesn't. Here is a 3D view picture of the "movie" Red blocks: Stormtrooper NPCs Yellow blocks: Waypoints Purple blocks: Point_combat Green blocks: triggers. Small red block: target_speaker Small grey blocks: target_kill. Any suggestions?
snife Posted August 30, 2004 Posted August 30, 2004 script it,,,, cuz the "stormies" have to c u to move,,,,i think that they cant do that if u have a brush betwen u,,, and if they would c u,,, they probably would shot at u! im just a newbie in real scripting so im sry i cant help u with that just give me some days and ill (maybe) find out how to do it,,,, btw is it u evil that is in WZ-Mod?
EvilJedi Posted August 30, 2004 Author Posted August 30, 2004 Oh yeah, I forgot they need to see you.. But there is/was always glass between (and I put a physics_clip brush because the bullets went through the glass) and it worked back when I had only glass. So should I maybe take out the physics_clip brush? And they do shoot at you (well not anymore, because they apparently don't see you), is there a way to take out the shooting, or take away their guns?
snife Posted September 3, 2004 Posted September 3, 2004 u can make new npc's,,,, or just script it,,,, i think it is like this,,,, //(BHVD) affect ( "stormie1", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_DONTFIRE", /*@BOOL_TYPES*/ "true" ); } //(BHVD) affect ( "stormie1", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_DONTSHOT", /*@BOOL_TYPES*/ "true" ); } u can download behaved here u dont need to use SET_DONTSHOT , that only makes npc's to not shot at the npc,,,, i think that will work,,,
EvilJedi Posted October 10, 2004 Author Posted October 10, 2004 I'm still learning scripting, plus I havn't worked on that map in a few months. But I'll try next time I get back to it. Thanks.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.