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Respawnable func_breakable


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Posted

Simple solution:

 

Use func_wall and efx_runner. This "version" will break on use.

 

mslaf's complicated solution:

 

Use func_wall and efx_runner as above and combine them with a trigger activated by hit/damage and icarus script for decreasing damage counters and activating entities. This should work as fully respawnable func_breakable, but I'm not sure if triggers activated by damage are supported by this engine.

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