{NJO}*Dark Posted September 10, 2004 Share Posted September 10, 2004 Is there any way to respawn a breakable? Link to comment Share on other sites More sharing options...
mslaf Posted September 14, 2004 Share Posted September 14, 2004 Simple solution: Use func_wall and efx_runner. This "version" will break on use. mslaf's complicated solution: Use func_wall and efx_runner as above and combine them with a trigger activated by hit/damage and icarus script for decreasing damage counters and activating entities. This should work as fully respawnable func_breakable, but I'm not sure if triggers activated by damage are supported by this engine. Link to comment Share on other sites More sharing options...
-]H@NNIB@L[- Posted September 14, 2004 Share Posted September 14, 2004 trigger------> func_usable .............\__> fx_runner This also worx Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted September 17, 2004 Author Share Posted September 17, 2004 thanks Link to comment Share on other sites More sharing options...
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