RoxStar Posted October 24, 2004 Posted October 24, 2004 What file would I need access to so that I could create something that would make the gravity for an indivdual player decresase as their damage incresases.
Tinny Posted October 25, 2004 Posted October 25, 2004 look in pmove.c i think. there should be things with self->gravity stuff so i'd write something like: self->gravity /= 100 - self->health; those aren't the exact commands but something along those lines.
RoxStar Posted October 29, 2004 Author Posted October 29, 2004 Sorry, I'm a noob coder, anyway, heres my code //SSBMTC EDIT if (typedef struct self->health < 81) typedef struct self->gravity = 700; and heres my error message --------------------Configuration: bg_pmove - Win32 Debug-------------------- Compiling... bg_pmove.c C:\projects\JEDI_Academy_SDK\codemp\game\bg_pmove.c(11101) : error C2059: syntax error : 'type' Error executing cl.exe. bg_pmove.obj - 1 error(s), 0 warning(s) whats wrong?
{SA}Skyline Posted October 30, 2004 Posted October 30, 2004 Try this: //SSBMTC EDIT if (typedef struct self->health < 81) { typedef struct self->gravity = 700; }
razorace Posted October 30, 2004 Posted October 30, 2004 remove the "typedef struct". You only use that when defining the struct.
razorace Posted October 30, 2004 Posted October 30, 2004 Originally posted by Dave Grohl It says that it needs a struct/union. self is supposed to be a gentity_t pointer. If you haven't set up self, it's not going to work.
RoxStar Posted October 30, 2004 Author Posted October 30, 2004 Ohhh. So i need to find the file where self-> is named and then I just copy that line?
razorace Posted October 30, 2004 Posted October 30, 2004 uh, no. In what function are you trying to add this?
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