Veldrin Posted November 1, 2004 Share Posted November 1, 2004 How can I make an NPC move to a location and vanish gracefully? Original thread Link to comment Share on other sites More sharing options...
tk102 Posted November 5, 2004 Share Posted November 5, 2004 void main () { // goodbye.nss // This script will make any NPC // move to a desired location and vanish. object oNPC=GetObjectByTag("Carth"); // insert NPC's tag here float x=93.77; // do a whereami cheat float y=141.06; // to get x, y, and z float z=0.0; int bRun=FALSE; // you can set this to TRUE // if you want the NPC to run vector vExit=Vector(x,y,z); location lExit=Location(vExit,0.0f); ActionDoCommand(SetCommandable(TRUE,oNPC)); AssignCommand (oNPC,ActionForceMoveToLocation(lExit,bRun)); AssignCommand (oNPC,ActionDoCommand(DestroyObject(oNPC))); // you can omit this last command if you like -- // if the NPC is not able to move to the // location, this command will prevent // you from being able to speak with him // again. But if they're going to leave anyway... ActionDoCommand(SetCommandable(FALSE,oNPC)); } This script has been tested on Carth in the "Hideout" when first arriving on Taris. Link to comment Share on other sites More sharing options...
tk102 Posted November 5, 2004 Share Posted November 5, 2004 The trick here is to bury the DestroyObject function into the AssignCommand and ActionDoCommand functions. That way the 'commands' are issued in order. Otherwise the NPC will disappear before they move. Link to comment Share on other sites More sharing options...
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