Szico Posted November 3, 2004 Share Posted November 3, 2004 Okay. I';ve got about 8 chocobo skins (the chocobo is a custom vehicle), and the .glm for them which uses tauntaun animations, e.t.c now. the .npc and the .veh files refer to the standard skin (model_dafault.skin) so the pk3 is: ext_data/npcs/chocobo.npc ext_data/vehicles/chocobo.veh shaders/chocobo.shader models/players/chocobo/model.glm models/players/chocobo/model_default.skin models/players/chocobo/feather.png models/players/chocobo/chocobo.jpg and this setup is fine. However, i want a vehicle/npc for the other skins as well i.e "model_gold.skin" I dont know how to set up the pk3 for this. Do i need a new shader file for each skin, or can i put the data for each image into the same shader? Do i put all the .skin files into models/players/chocobo or do i make new folders i.e. models/players/gold_chocobo? Finally, do i need to make new npc files, or add to the default one? =========VEH FILE================ chocobo { name chocobo type VH_ANIMAL numHands 1 lookYaw 45 lookPitch 45 length 64 width 20 height 40 centerOfGravity "-0.222 0 0" speedMax 500 speedMin -50 turboSpeed 1000 turboDuration 4000 turboRecharge 8000 acceleration 20 decelIdle 20 strafePerc 0.2 bankingSpeed 0.0 rollLimit 2 pitchLimit 0 braking 10 mouseYaw 0.08 turningSpeed 5 turnWhenStopped 0 traction 100 friction 100 maxSlope 0.55 mass 100 armor 200 toughness 30.0 model chocobo riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/tauntaun" cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 80 cameraAlpha 0 soundOn "sounds/chocobo/wark.mp3" soundOff "sounds/chocobo/wark.mp3" soundTurbo "sounds/chocobo/squeak.mp3" soundShift1 "sounds/chocobo/squeak.mp3" soundShift2 "sounds/chocobo/squeak.mp3" soundShift3 "sounds/chocobo/wark.mp3" soundShift4 "sounds/chocobo/wark.mp3" } Thanks for any help Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.