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Setting up multiple skins for a vehicle


Szico

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Okay. I';ve got about 8 chocobo skins (the chocobo is a custom vehicle), and the .glm for them which uses tauntaun animations, e.t.c now. the .npc and the .veh files refer to the standard skin (model_dafault.skin)

 

so the pk3 is:

 

ext_data/npcs/chocobo.npc

ext_data/vehicles/chocobo.veh

shaders/chocobo.shader

models/players/chocobo/model.glm

models/players/chocobo/model_default.skin

models/players/chocobo/feather.png

models/players/chocobo/chocobo.jpg

 

and this setup is fine. However, i want a vehicle/npc for the other skins as well i.e "model_gold.skin"

 

I dont know how to set up the pk3 for this. Do i need a new shader file for each skin, or can i put the data for each image into the same shader? Do i put all the .skin files into models/players/chocobo or do i make new folders i.e. models/players/gold_chocobo?

 

Finally, do i need to make new npc files, or add to the default one?

 

 

=========VEH FILE================

 

chocobo

{

name chocobo

type VH_ANIMAL

numHands 1

lookYaw 45

lookPitch 45

length 64

width 20

height 40

centerOfGravity "-0.222 0 0"

 

speedMax 500

speedMin -50

turboSpeed 1000

turboDuration 4000

turboRecharge 8000

acceleration 20

decelIdle 20

 

 

strafePerc 0.2

bankingSpeed 0.0

rollLimit 2

pitchLimit 0

braking 10

mouseYaw 0.08

turningSpeed 5

turnWhenStopped 0

traction 100

friction 100

maxSlope 0.55

mass 100

armor 200

toughness 30.0

model chocobo

riderAnim BOTH_VS_IDLE

radarIcon "gfx/menus/radar/tauntaun"

 

cameraOverride 1

cameraRange 125

cameraVertOffset 0

cameraPitchOffset 0

cameraFOV 80

cameraAlpha 0

 

 

soundOn "sounds/chocobo/wark.mp3"

soundOff "sounds/chocobo/wark.mp3"

soundTurbo "sounds/chocobo/squeak.mp3"

soundShift1 "sounds/chocobo/squeak.mp3"

soundShift2 "sounds/chocobo/squeak.mp3"

soundShift3 "sounds/chocobo/wark.mp3"

soundShift4 "sounds/chocobo/wark.mp3"

}

 

 

Thanks for any help :)

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