ensiform Posted November 7, 2004 Share Posted November 7, 2004 Does anybody here know how to fix the bug where if you are standing on top of someone you slide off. it pisses me off Link to comment Share on other sites More sharing options...
Tinny Posted November 8, 2004 Share Posted November 8, 2004 ooh, i once had that fixed but forgot how i did that. i'll get back to you later today. Link to comment Share on other sites More sharing options...
Barada Posted November 9, 2004 Share Posted November 9, 2004 in pmove, about line 9603... //FIXME: don't slide off people/obstacles? if ( pm->ps->legsAnim == BOTH_BUTTERFLY_RIGHT || pm->ps->legsAnim == BOTH_BUTTERFLY_LEFT )....... Not sure if that's the right place to look, I don't have a way to test it. NPC's have a different function for bouncing off of them, so testing this on them won't work. You'll need a client. Link to comment Share on other sites More sharing options...
Tinny Posted November 10, 2004 Share Posted November 10, 2004 Found it, its in bg_pmove.c, look for the lines: else if ( pm->ps->groundEntityNum < MAX_CLIENTS ) { drop = 0; } Its under Static Void PM_Friction, just comment that code out and you should be stationary on a dude. Btw, http://www.lucasforums.com/showthread.php?s=&threadid=139821 is the best thread ever!!! Link to comment Share on other sites More sharing options...
ensiform Posted November 12, 2004 Author Share Posted November 12, 2004 ty so much Tinny! very much thanks now standing on someone too do the butterfly and get in ground can be done without frustration If you would like too check out our board that me and stubert report changes and things from rs url: http://www.firetrill.com/forums/viewforum.php?f=3 I was out of internet for a few days though so im just seeing this now. Link to comment Share on other sites More sharing options...
MeusH Posted November 14, 2004 Share Posted November 14, 2004 You can jump at client under you and make lotus-position (sitting). Then you won't move Link to comment Share on other sites More sharing options...
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