alexx860 Posted November 24, 2004 Share Posted November 24, 2004 OK my problem is now slved, but I've two question : -Ive already have this work, but how make a weapon dismember the target when it die (it already dismember, but the part I want, like the head, ..., but I want dismember the arm, if I hit the arm, ...) -How to remove black marks when hit a wall (in cgame I think) Thx for your answers alexx Link to comment Share on other sites More sharing options...
razorace Posted November 24, 2004 Share Posted November 24, 2004 1. Check out the g_dismember code and work it back from there. 2. Do you mean for a certain weapon or for all weapons? Link to comment Share on other sites More sharing options...
alexx860 Posted November 24, 2004 Author Share Posted November 24, 2004 1. OK It work, I've found G_CheckForDismember, it work 2. I mean for all weapons thxx alexx Link to comment Share on other sites More sharing options...
Barada Posted November 24, 2004 Share Posted November 24, 2004 If you're just trying to remove black marks, and not sparks or explosions from the weapon impacting the wall, you're just dealing with .EFX files. Dig around in the weapons wall imact or explosion .EFX files in one of the assetts pk3's for each weapon and find the BURNMARK shaders in the EFX file. They should be labeled as a DECAL. remove em from the file. Link to comment Share on other sites More sharing options...
alexx860 Posted November 25, 2004 Author Share Posted November 25, 2004 ok thx you but another question? where can I add a permanent force power (you must have it, and have only one level, always here) What I must add? in w_force.c I think.. Link to comment Share on other sites More sharing options...
razorace Posted November 25, 2004 Share Posted November 25, 2004 You'll need to add that somewhere to the clientspawn function in g_client.c Link to comment Share on other sites More sharing options...
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