razorace Posted November 25, 2004 Share Posted November 25, 2004 I'm in the process of rewriting the corpse code to clear up the bodyque stuff. Other than enabling dismemberment for the bodies and making them last longer, is there anything else I should do to the body code? Maybe set things up so that the bodies just fade away instead of the current method of all the noise and lightning? Link to comment Share on other sites More sharing options...
MDN14 Posted November 29, 2004 Share Posted November 29, 2004 Maybe set it so /broadsword 1 is enabled by default? Link to comment Share on other sites More sharing options...
razorace Posted November 29, 2004 Author Share Posted November 29, 2004 I'm looking into that. As is, the ragdoll code doesn't behave the same as the SP version. Link to comment Share on other sites More sharing options...
MDN14 Posted December 6, 2004 Share Posted December 6, 2004 I think you should leave it so the ragdoll of MP stays how it is. I noticed with too many people with broadsword set high that the server lags, well, maybe not the server, but the player at least. So if you had the full ragdoll physics of SP in MP that might cause alot of lag for players. I think just the basic ragdoll of MP would be good Link to comment Share on other sites More sharing options...
razorace Posted December 6, 2004 Author Share Posted December 6, 2004 Ragdoll is client side code so the game slowdown is only occuring on your system. If you don't like it, you can always disable ragdoll with the cvars. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted December 8, 2004 Share Posted December 8, 2004 Originally posted by razorace Maybe set things up so that the bodies just fade away instead of the current method of all the noise and lightning? I think that would be nice - I get jumpy when some body fades and I think I hear someone using lightning right next to me...heh. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.