Ub3rl33t2304 Posted November 28, 2004 Posted November 28, 2004 Does anyone know if it's possible to just slow everyone down but keep the player at normal speed instead of the way it is?
razorace Posted November 28, 2004 Posted November 28, 2004 I'm sure it's possible, you'd just have to do a lot of coding work to get it to work.
Tinny Posted November 29, 2004 Posted November 29, 2004 Quote Originally posted by Styles2304 Does anyone know if it's possible to just slow everyone down but keep the player at normal speed instead of the way it is? What if 2 people activate speed at different force levels?
mad mapper Posted December 1, 2004 Posted December 1, 2004 you might do it like this: everyone is slowed by the factor of strongest force speed and the one who uses the force at a lower level gets a bonus of her/his own force speed.
GangsterAngel Posted December 19, 2004 Posted December 19, 2004 speed is set in one line, in G_Active.c could be laggy to check if anyone else is using speed. like. int i; int speeduser; for ( i = 0 ; i < level.maxclients ; i++ ) { gentity_t *kEnt = &g_entities[i]; if (kEnt->inuse && kEnt->client && !kEnt==ent) if(ent->client->ps.fd.forcePowersActive & (1>>FP_SPEED))speeduser=1; } if(ent->client->ps.fd.forcePowersActive & (1<<FP_SPEED) && speeduser) ent->client->ps.speed=250;
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