Ub3rl33t2304 Posted November 28, 2004 Share Posted November 28, 2004 Does anyone know if it's possible to just slow everyone down but keep the player at normal speed instead of the way it is? Link to comment Share on other sites More sharing options...
razorace Posted November 28, 2004 Share Posted November 28, 2004 I'm sure it's possible, you'd just have to do a lot of coding work to get it to work. Link to comment Share on other sites More sharing options...
Tinny Posted November 29, 2004 Share Posted November 29, 2004 Originally posted by Styles2304 Does anyone know if it's possible to just slow everyone down but keep the player at normal speed instead of the way it is? What if 2 people activate speed at different force levels? Link to comment Share on other sites More sharing options...
mad mapper Posted December 1, 2004 Share Posted December 1, 2004 you might do it like this: everyone is slowed by the factor of strongest force speed and the one who uses the force at a lower level gets a bonus of her/his own force speed. Link to comment Share on other sites More sharing options...
GangsterAngel Posted December 19, 2004 Share Posted December 19, 2004 speed is set in one line, in G_Active.c could be laggy to check if anyone else is using speed. like. int i; int speeduser; for ( i = 0 ; i < level.maxclients ; i++ ) { gentity_t *kEnt = &g_entities[i]; if (kEnt->inuse && kEnt->client && !kEnt==ent) if(ent->client->ps.fd.forcePowersActive & (1>>FP_SPEED))speeduser=1; } if(ent->client->ps.fd.forcePowersActive & (1<<FP_SPEED) && speeduser) ent->client->ps.speed=250; Link to comment Share on other sites More sharing options...
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