Jedi_Vogel Posted December 3, 2004 Posted December 3, 2004 Are you talking a physical camera or like what the camera sees? Cos first one's to insert a model... the second involves scripting.
demo-boy Posted February 16, 2005 Author Posted February 16, 2005 um i think go here http://www.geocities.com/kengomaps/tutorials.html and i mean just to show players passing thru
alexx860 Posted February 17, 2005 Posted February 17, 2005 it is possible to make (in MP) a button when you use it you see (in fullscreen) what the camera see?
razorace Posted February 17, 2005 Posted February 17, 2005 Yep, check out t1_sour for a good example of how this works.
demo-boy Posted February 17, 2005 Author Posted February 17, 2005 because i'm tetarded is that one of the sample maps or what
razorace Posted February 17, 2005 Posted February 17, 2005 it's one of the SP maps. you'll probably need to decompile it to get it into the editor.
alexx860 Posted February 18, 2005 Posted February 18, 2005 I find something on t1_fatal : place a trigger, or a func_usable who trigger a misc_camera. But it work only in sp is there an issue for MP??
loefazzer Posted February 27, 2005 Posted February 27, 2005 so is there a way to make cameras in MP??
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