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loefazzer

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  • 3 weeks later...
Posted

I would suggest using something like an fx_runner, try searching that, I myself have had questions answered about that.

 

you will probably need to create a new shader to use, but I can't help you in that department

Posted

Exactly. The Shader is missing.

 

Try something like this:

 

models/mapobjects/atlantis/water04
{
surfaceparm	water
   {
       map models/mapobjects/atlantis/water04
       blendFunc GL_DST_COLOR GL_SRC_COLOR
       tcMod scroll 0 -1
   }
   {
       map $lightmap
       blendFunc GL_DST_COLOR GL_ZERO
   }
}

  • 2 weeks later...
  • 2 weeks later...

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