Ub3rl33t2304 Posted December 10, 2004 Share Posted December 10, 2004 Pretty straight forward question . . . I was wondering, without having to do havy coding . . . perhaps a cfg file somewhere, if you could change the ammount of damage caused by a weapon. For instance, keeping weapons normal except the saber which would always give a one hit kill (the way it should). Link to comment Share on other sites More sharing options...
razorace Posted December 10, 2004 Share Posted December 10, 2004 Well, there's a cvar you can use to change the damage caused by the light saber but not the other weapons. Link to comment Share on other sites More sharing options...
Ub3rl33t2304 Posted December 10, 2004 Author Share Posted December 10, 2004 well that sucks . . . thanks though. Link to comment Share on other sites More sharing options...
razorace Posted December 10, 2004 Share Posted December 10, 2004 You're welcome. Link to comment Share on other sites More sharing options...
GangsterAngel Posted December 19, 2004 Share Posted December 19, 2004 g_combat.c G_Damage add at the top ( under all the ints ) if(mod==MOD_BLASTER)damage=damage+ BlasterDamage.integer . Obviously u would have to setup the BlasterDamage, then the Server can just add its own extra damage in the console. but no , it cant be done without having to do some coding. Link to comment Share on other sites More sharing options...
razorace Posted December 19, 2004 Share Posted December 19, 2004 Well, if you're going to change the code, it would be MUCH easier to just change the damage value of the weapon bolt when it's spawned in it's own spawn function in g_weapons.c Link to comment Share on other sites More sharing options...
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