Jump to content

Home

Changing the Level of Damage caused by a weapon?


Ub3rl33t2304

Recommended Posts

Pretty straight forward question . . . I was wondering, without having to do havy coding . . . perhaps a cfg file somewhere, if you could change the ammount of damage caused by a weapon. For instance, keeping weapons normal except the saber which would always give a one hit kill (the way it should).

Link to comment
Share on other sites

  • 2 weeks later...

g_combat.c

G_Damage

 

add at the top

( under all the ints )

 

if(mod==MOD_BLASTER)damage=damage+ BlasterDamage.integer

 

 

. Obviously u would have to setup the BlasterDamage,

then the Server can just add its own extra damage in the console.

 

but no , it cant be done without having to do some coding.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...