Tinny Posted December 11, 2004 Share Posted December 11, 2004 hey guys, I'm having difficulty with a shader i'm making for a projectile. Its normally transparent but whenever its behind a wall it shows up solid, when its not even supposed to show up. Also when you shoot it into the sky or onto a burn mark or something it doesn't even show up. Anyone know what's causing it? Here's the shader file. d3 { qer_editorimage gfx/menus/planets/cos28 cull twosided { map gfx/menus/planets/cos28 alphaFunc GE192 blendFunc GL_ONE GL_ZERO depthFunc disable glow rgbGen identity tcGen base tcMod entityTranslate } } Link to comment Share on other sites More sharing options...
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