GangsterAngel Posted December 19, 2004 Share Posted December 19, 2004 anyone know why i would get this? ( i go to the line the error is at ) and all that is on the line is assert(!BG_InDeathAnim(anim)); btw its the update legs anim function,, and i havent been messing with death anims or anything,, so i dont know why im getting this, it only happens if alot of people are playing, so its somthing uniqe or random , i think , if i ignore it , twice, i get a in game error of cVar handle: out of range... this one makes no sence to me fella's ... so ,, PLZ HELP!?!? Link to comment Share on other sites More sharing options...
Tinny Posted December 19, 2004 Share Posted December 19, 2004 I'm getting this same error too except for vehicles, not sure what's causing it . I'm just trying to keep rewriting my stuff till it doesn't show up anymore. Link to comment Share on other sites More sharing options...
GangsterAngel Posted December 19, 2004 Author Share Posted December 19, 2004 well, about vehicles,, when i was crashing i had no vehicles. but i just moved all the files i new i modded onto a fresh SDK . but i left out the vehicle file by mistake,, but i ran a 20 player bot server for 90 mins, with no problems, so it could posibly be the vehicles. ill leave a game on tonight when i go to bed, see if it lasts all night. Link to comment Share on other sites More sharing options...
GangsterAngel Posted December 19, 2004 Author Share Posted December 19, 2004 Ohh , and if your thinking 'bots dont use vehicles' . well it was crashing before i moved it to a fresh SDK with the bots. Link to comment Share on other sites More sharing options...
GangsterAngel Posted December 19, 2004 Author Share Posted December 19, 2004 just ran again ok for 55 mins. i know it seams to make no sence, and it dosent, but it appears to of worked. ( Moving to clean SDK ) Link to comment Share on other sites More sharing options...
razorace Posted December 19, 2004 Share Posted December 19, 2004 asserts are a debugging function that pauses debug mode whenever the check statement is true. In this particular case, I beleive the code is checking to make sure you're only running death animations on an entity that has been flagged as being dead. This can occur for a variety of reasons when you've changed things in the code. In fact, this problem even occurs in the baseJKA code (something involving the wampa on siege_hoth). Link to comment Share on other sites More sharing options...
GangsterAngel Posted December 19, 2004 Author Share Posted December 19, 2004 ace , ace , i obviously never new that. but now it makes eaven less sence of why its started too work. it was doing it evry 4 mins before clean SDK. thanx. Link to comment Share on other sites More sharing options...
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