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GangsterAngel

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Posted

error.JPG

 

anyone know why i would get this?

( i go to the line the error is at )

and all that is on the line is

 

assert(!BG_InDeathAnim(anim));

 

btw its the update legs anim function,,

 

and i havent been messing with death anims or anything,,

so i dont know why im getting this,

 

it only happens if alot of people are playing, so its somthing uniqe

or random , i think ,

 

if i ignore it , twice, i get a in game error of

 

cVar handle: out of range...

 

 

this one makes no sence to me fella's ... so ,, PLZ HELP!?!?

Posted

I'm getting this same error too except for vehicles, not sure what's causing it :(. I'm just trying to keep rewriting my stuff till it doesn't show up anymore.

Posted

well, about vehicles,, when i was crashing i had no vehicles.

but i just moved all the files i new i modded onto a fresh SDK

. but i left out the vehicle file by mistake,,

 

but i ran a 20 player bot server for 90 mins, with no problems,

so it could posibly be the vehicles. ill leave a game on tonight when i go to bed, see if it lasts all night.

Posted

asserts are a debugging function that pauses debug mode whenever the check statement is true.

 

In this particular case, I beleive the code is checking to make sure you're only running death animations on an entity that has been flagged as being dead.

 

This can occur for a variety of reasons when you've changed things in the code. In fact, this problem even occurs in the baseJKA code (something involving the wampa on siege_hoth).

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