djlithium Posted December 20, 2004 Share Posted December 20, 2004 I posted this in my other thread about lightwave modelers... I am looking to find out what kind of poly budgets per character I would need to aim for or have to work with once tools are out there for importing new objects. Does anyone have any ideas about this for characters, ships, and general objects and maps? Link to comment Share on other sites More sharing options...
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