loefazzer Posted December 27, 2004 Share Posted December 27, 2004 hey i want to make door with switch i want to make force active switch, you know, that you use push on switch and its being activated and door is being opened... can anyone tell me how to make this force active switch?? thx in advance... Link to comment Share on other sites More sharing options...
hgwall44 Posted December 27, 2004 Share Posted December 27, 2004 i think when you make the trigger_multiple there is a little check box at the top of the entity window. Link to comment Share on other sites More sharing options...
loefazzer Posted December 29, 2004 Author Share Posted December 29, 2004 nope by the way, maybe you know how to make things seeable onle with sense?? like in single player map rift senctuary i want to make same thing Link to comment Share on other sites More sharing options...
mergatroid Posted December 30, 2004 Share Posted December 30, 2004 It's in the shader code but I'm not sure what to do. Link to comment Share on other sites More sharing options...
lassev Posted December 30, 2004 Share Posted December 30, 2004 Only seen with force sense, have in shader entry: surfaceparm forcesight Force activated switch could be done with a func_static, at least. Possibly with func_door (I don't quite remember, but it's easy to check the flags). Func_static can also separate force pull and push. Link to comment Share on other sites More sharing options...
Ockniel Posted December 31, 2004 Share Posted December 31, 2004 yeah, I'm pretty sure theres a force activate key for func_door Link to comment Share on other sites More sharing options...
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