Jump to content

Home

force active


loefazzer

Recommended Posts

Only seen with force sense, have in shader entry:

 

surfaceparm forcesight

 

Force activated switch could be done with a func_static, at least. Possibly with func_door (I don't quite remember, but it's easy to check the flags). Func_static can also separate force pull and push.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...