loefazzer Posted December 27, 2004 Posted December 27, 2004 hey i want to make door with switch i want to make force active switch, you know, that you use push on switch and its being activated and door is being opened... can anyone tell me how to make this force active switch?? thx in advance...
hgwall44 Posted December 27, 2004 Posted December 27, 2004 i think when you make the trigger_multiple there is a little check box at the top of the entity window.
loefazzer Posted December 29, 2004 Author Posted December 29, 2004 nope by the way, maybe you know how to make things seeable onle with sense?? like in single player map rift senctuary i want to make same thing
mergatroid Posted December 30, 2004 Posted December 30, 2004 It's in the shader code but I'm not sure what to do.
lassev Posted December 30, 2004 Posted December 30, 2004 Only seen with force sense, have in shader entry: surfaceparm forcesight Force activated switch could be done with a func_static, at least. Possibly with func_door (I don't quite remember, but it's easy to check the flags). Func_static can also separate force pull and push.
Ockniel Posted December 31, 2004 Posted December 31, 2004 yeah, I'm pretty sure theres a force activate key for func_door
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