Guest Expert Rookie Posted March 2, 2001 Share Posted March 2, 2001 I got that other problem fixed and that mission works like a charm, but there's only one problem, I want the fighter's individual callsign like 'Alpha 2' to show up, so I put every single fighter down separatly, then some of the fighters read as 'Gamma 1 1' when it should be 'Gamma 1' That's only one prob, the other is that I can't seem to get my squadron linked up together, I try linking them together by just putting on FG for Red Squadron and make sure there's 6 craft in each wave, but... none of my craft have a call number after that. Now, I think I'm stuck. Can anyone help me with this very complicated problem? Link to comment Share on other sites More sharing options...
Guest emupiett Posted March 2, 2001 Share Posted March 2, 2001 Actually, both problems have the same solution. . . and are not complicated problems. In the "ship" dialog box, there is a slot for "global unit". Make the Red Squadron's one a number higher than 0 and make the TIEs one 0. ------------------ "Intensify forward firepower!!" Link to comment Share on other sites More sharing options...
Guest Expert Rookie Posted March 2, 2001 Share Posted March 2, 2001 Thanks Link to comment Share on other sites More sharing options...
Guest Expert Rookie Posted March 3, 2001 Share Posted March 3, 2001 Ok, that messed it up. Now when I exit the hangar and face the Imperial armada, a immense starship comes out of hyperspace with one huge gravity well in the center.. it seems to span the entire map, then 5 secs later, XWA crashes! Do I have an one-of-a-kind error in my mission? Link to comment Share on other sites More sharing options...
Guest Kai Posted March 4, 2001 Share Posted March 4, 2001 I have found that whenever I create a mission the Capital ships try to manuver like fighters. but interesting. ------------------ "42" Link to comment Share on other sites More sharing options...
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