Guest Expert Rookie Posted March 2, 2001 Posted March 2, 2001 I got that other problem fixed and that mission works like a charm, but there's only one problem, I want the fighter's individual callsign like 'Alpha 2' to show up, so I put every single fighter down separatly, then some of the fighters read as 'Gamma 1 1' when it should be 'Gamma 1' That's only one prob, the other is that I can't seem to get my squadron linked up together, I try linking them together by just putting on FG for Red Squadron and make sure there's 6 craft in each wave, but... none of my craft have a call number after that. Now, I think I'm stuck. Can anyone help me with this very complicated problem?
Guest emupiett Posted March 2, 2001 Posted March 2, 2001 Actually, both problems have the same solution. . . and are not complicated problems. In the "ship" dialog box, there is a slot for "global unit". Make the Red Squadron's one a number higher than 0 and make the TIEs one 0. ------------------ "Intensify forward firepower!!"
Guest Expert Rookie Posted March 3, 2001 Posted March 3, 2001 Ok, that messed it up. Now when I exit the hangar and face the Imperial armada, a immense starship comes out of hyperspace with one huge gravity well in the center.. it seems to span the entire map, then 5 secs later, XWA crashes! Do I have an one-of-a-kind error in my mission?
Guest Kai Posted March 4, 2001 Posted March 4, 2001 I have found that whenever I create a mission the Capital ships try to manuver like fighters. but interesting. ------------------ "42"
Recommended Posts
Archived
This topic is now archived and is closed to further replies.