Eisenfaust Posted January 28, 2005 Share Posted January 28, 2005 I just wanted to know, if it is possible to let several Weapons use the same Ammunition reserves like other weapons. If this would be possible, I could give the weapons defferent Firemodes. As far as I know, it is impossible, but I'm not arrogant enough to believe that I know everything! Link to comment Share on other sites More sharing options...
psych0fred Posted January 28, 2005 Share Posted January 28, 2005 Yes. Different fire modes are possible, not sure if the controls are set up for it anymore though. I also don't know if it was still functional when the game shipped, but here are some code snippets: Try code like this on the unit WeaponName1 = "all_weap_inf_spyrifle" WeaponAmmo1 = 0 WeaponName2 = "all_weap_inf_remote_charge_dispenser" WeaponAmmo2 = 5 WeaponChannel2 = 1 WeaponName3 = "all_weap_inf_disguise" WeaponAmmo3 = 1 and on the weapon you need multiple weapon sections like WEAPONSECTION = 1 FireSound = "com_weap_inf_grenadethermal_ord" ReloadSound = "" ChangeModeSound = "com_weap_inf_grenade_modechange" OrdnanceName = "all_weap_inf_grenadefrag_ord" ShotDelay = "1.5" ReticuleTexture = "reticule_00" InitialSalvoDelay = "0.3" FireSound = "com_weap_inf_grenadethermal_ord" ReloadSound = "" WEAPONSECTION = 2 FireSound = "com_weap_inf_grenadethermal_ord" ReloadSound = "" ChangeModeSound = "com_weap_inf_grenade_modechange" OrdnanceName = "all_weap_inf_grenadefrag_ord1" ShotDelay = "1.5" ReticuleTexture = "reticule_00" InitialSalvoDelay = "0.3" Link to comment Share on other sites More sharing options...
Eisenfaust Posted February 1, 2005 Author Share Posted February 1, 2005 But there is no Key bound, wich could be used to toggle the firemode... Link to comment Share on other sites More sharing options...
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